ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
GpuAccessor.cs
ShaderAddresses.cs
ShaderBundle.cs
ShaderCache.cs
ShaderCodeHolder.cs
ShaderDumper.cs