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https://github.com/ryujinx-mirror/ryujinx.git
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932224f051
* Implement ARM exclusive load/store with compare exchange insts, and enable multicore by default * Fix comment typo * Support Linux and OSX on MemoryAlloc and CompareExchange128, some cleanup * Use intel syntax on assembly code * Adjust identation * Add CPUID check and fix exclusive reservation granule size * Update schema multicore scheduling default value * Make the cpu id check code lower case aswell
79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KCoreContext
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{
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private KScheduler _scheduler;
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private HleCoreManager _coreManager;
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public bool ContextSwitchNeeded { get; private set; }
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public long LastContextSwitchTime { get; private set; }
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public long TotalIdleTimeTicks { get; private set; } //TODO
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
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{
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_scheduler = scheduler;
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_coreManager = coreManager;
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}
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public void SelectThread(KThread thread)
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{
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SelectedThread = thread;
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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}
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}
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public void UpdateCurrentThread()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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}
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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if (CurrentThread != null)
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{
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_coreManager.Reset(CurrentThread.Context.Work);
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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_coreManager.Set(CurrentThread.Context.Work);
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CurrentThread.Context.Execute();
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}
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}
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}
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} |