ryujinx/Ryujinx.Graphics.Gpu/Engine
riperiperi 33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
..
Compute GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
Dma
GPFifo
InlineToMemory
MME Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Threed GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
Twod
Types
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs