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CodeGen
Fix shader regression on Intel iGPUs by reverting layout changes ( #1425 )
2020-07-29 08:01:11 +10:00
Decoders
Implement shader LEA instruction and improve bindless image load/store ( #1355 )
2020-07-04 01:48:44 +02:00
Instructions
Fix PSL and MRG flags on XMAD cbuf-reg shader instruction ( #1520 )
2020-09-01 15:07:20 -03:00
IntermediateRepresentation
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
StructuredIr
Support separate textures and samplers ( #1216 )
2020-05-27 16:07:10 +02:00
Translation
Better viewport flipping and depth mode detection method ( #1556 )
2020-09-19 19:46:49 -03:00
BufferDescriptor.cs
IGpuAccessor.cs
Better viewport flipping and depth mode detection method ( #1556 )
2020-09-19 19:46:49 -03:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
SamplerType.cs
ShaderProgram.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
ShaderStage.cs
TextureDescriptor.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00