ryujinx/Ryujinx.Graphics.Shader
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
CodeGen Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
Decoders Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
Instructions Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) 2020-09-01 15:07:20 -03:00
IntermediateRepresentation Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
StructuredIr Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Translation Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
BufferDescriptor.cs
IGpuAccessor.cs Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs
TextureDescriptor.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00