mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 06:42:44 +00:00
63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using Gtk;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Profiler;
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using Ryujinx.Ui;
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.Title = "Ryujinx Console";
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
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// Initialize the configuration
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ConfigurationState.Initialize();
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// Initialize the logger system
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LoggerModule.Initialize();
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// Initialize Discord integration
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DiscordIntegrationModule.Initialize();
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string configurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(configurationPath))
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{
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(configurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat);
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}
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else
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{
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// No configuration, we load the default values and save it on disk
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
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}
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Profile.Initialize();
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Application.Init();
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string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
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{
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GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
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}
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MainWindow mainWindow = new MainWindow();
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mainWindow.Show();
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if (args.Length == 1)
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{
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mainWindow.LoadApplication(args[0]);
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}
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Application.Run();
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}
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private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
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{
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Exception exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Logger.Shutdown();
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}
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}
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}
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} |