ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 5afd521c5a
Bindless elimination for constant sampler handle ()
* Bindless elimination for constant sampler handle

* Shader cache version bump

* Update TextureHandle.ReadPackedId for new bindless elimination
2022-07-02 15:03:35 -03:00
..
Cache Implement Viewport Transform Disable () 2022-05-12 10:47:13 -03:00
DiskCache Bindless elimination for constant sampler handle () 2022-07-02 15:03:35 -03:00
HashTable New shader cache implementation () 2022-04-10 10:49:44 -03:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks () 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
GpuAccessor.cs Implement Viewport Transform Disable () 2022-05-12 10:47:13 -03:00
GpuAccessorBase.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
GpuAccessorState.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs Implement Viewport Transform Disable () 2022-05-12 10:47:13 -03:00
GpuChannelPoolState.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ShaderCache.cs Optimize Texture Binding and Shader Specialization Checks () 2022-06-17 13:09:14 -03:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable () 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs Fix inconsistencies in progress reporting () 2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ShaderDumper.cs Make sure attributes used on subsequent shader stages are initialized () 2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs Make sure attributes used on subsequent shader stages are initialized () 2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs Optimize Texture Binding and Shader Specialization Checks () 2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs Ensure texture ID is valid before getting texture descriptor () 2022-06-24 02:41:57 +02:00
TransformFeedbackDescriptor.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00