ryujinx/Ryujinx.Graphics.Gpu/Engine
riperiperi 99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
..
Compute Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
Dma De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) 2022-03-20 13:55:07 -03:00
GPFifo
InlineToMemory
MME
Threed Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
Twod
Types Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs