mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 06:42:44 +00:00
230 lines
7.6 KiB
C#
230 lines
7.6 KiB
C#
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Maxwell texture descriptor, as stored on the GPU texture pool memory region.
|
|
/// </summary>
|
|
struct TextureDescriptor
|
|
{
|
|
public uint Word0;
|
|
public uint Word1;
|
|
public uint Word2;
|
|
public uint Word3;
|
|
public uint Word4;
|
|
public uint Word5;
|
|
public uint Word6;
|
|
public uint Word7;
|
|
|
|
/// <summary>
|
|
/// Unpacks Maxwell texture format integer.
|
|
/// </summary>
|
|
/// <returns>The texture format integer</returns>
|
|
public uint UnpackFormat()
|
|
{
|
|
return Word0 & 0x8007ffff;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the swizzle component for the texture red color channel.
|
|
/// </summary>
|
|
/// <returns>The swizzle component</returns>
|
|
public TextureComponent UnpackSwizzleR()
|
|
{
|
|
return(TextureComponent)((Word0 >> 19) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the swizzle component for the texture green color channel.
|
|
/// </summary>
|
|
/// <returns>The swizzle component</returns>
|
|
public TextureComponent UnpackSwizzleG()
|
|
{
|
|
return(TextureComponent)((Word0 >> 22) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the swizzle component for the texture blue color channel.
|
|
/// </summary>
|
|
/// <returns>The swizzle component</returns>
|
|
public TextureComponent UnpackSwizzleB()
|
|
{
|
|
return(TextureComponent)((Word0 >> 25) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the swizzle component for the texture alpha color channel.
|
|
/// </summary>
|
|
/// <returns>The swizzle component</returns>
|
|
public TextureComponent UnpackSwizzleA()
|
|
{
|
|
return(TextureComponent)((Word0 >> 28) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the 40-bits texture GPU virtual address.
|
|
/// </summary>
|
|
/// <returns>The GPU virtual address</returns>
|
|
public ulong UnpackAddress()
|
|
{
|
|
return Word1 | ((ulong)(Word2 & 0xffff) << 32);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks texture descriptor type for this texture descriptor.
|
|
/// This defines the texture layout, among other things.
|
|
/// </summary>
|
|
/// <returns>The texture descriptor type</returns>
|
|
public TextureDescriptorType UnpackTextureDescriptorType()
|
|
{
|
|
return (TextureDescriptorType)((Word2 >> 21) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the texture stride (bytes per line) for linear textures only.
|
|
/// Always 32-bytes aligned.
|
|
/// </summary>
|
|
/// <returns>The linear texture stride</returns>
|
|
public int UnpackStride()
|
|
{
|
|
return (int)(Word3 & 0xffff) << 5;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the GOB block size in X (width) for block linear textures.
|
|
/// Must be always 1, ignored by the GPU.
|
|
/// </summary>
|
|
/// <returns>THe GOB block X size</returns>
|
|
public int UnpackGobBlocksInX()
|
|
{
|
|
return 1 << (int)(Word3 & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the GOB block size in Y (height) for block linear textures.
|
|
/// Must be always a power of 2, with a maximum value of 32.
|
|
/// </summary>
|
|
/// <returns>THe GOB block Y size</returns>
|
|
public int UnpackGobBlocksInY()
|
|
{
|
|
return 1 << (int)((Word3 >> 3) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the GOB block size in Z (depth) for block linear textures.
|
|
/// Must be always a power of 2, with a maximum value of 32.
|
|
/// Must be 1 for any texture target other than 3D textures.
|
|
/// </summary>
|
|
/// <returns>The GOB block Z size</returns>
|
|
public int UnpackGobBlocksInZ()
|
|
{
|
|
return 1 << (int)((Word3 >> 6) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Number of GOB blocks per tile in the X direction.
|
|
/// This is only used for sparse textures, should be 1 otherwise.
|
|
/// </summary>
|
|
/// <returns>The number of GOB blocks per tile</returns>
|
|
public int UnpackGobBlocksInTileX()
|
|
{
|
|
return 1 << (int)((Word3 >> 10) & 7);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the number of mipmap levels of the texture.
|
|
/// </summary>
|
|
/// <returns>The number of mipmap levels</returns>
|
|
public int UnpackLevels()
|
|
{
|
|
return (int)(Word3 >> 28) + 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpack the base level texture width size.
|
|
/// </summary>
|
|
/// <returns>The texture width</returns>
|
|
public int UnpackWidth()
|
|
{
|
|
return (int)(Word4 & 0xffff) + 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the texture sRGB format flag.
|
|
/// </summary>
|
|
/// <returns>True if the texture is sRGB, false otherwise</returns>
|
|
public bool UnpackSrgb()
|
|
{
|
|
return (Word4 & (1 << 22)) != 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the texture target.
|
|
/// </summary>
|
|
/// <returns>The texture target</returns>
|
|
public TextureTarget UnpackTextureTarget()
|
|
{
|
|
return (TextureTarget)((Word4 >> 23) & 0xf);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpack the base level texture height size, or array layers for 1D array textures.
|
|
/// Should be ignored for 1D or buffer textures.
|
|
/// </summary>
|
|
/// <returns>The texture height or layers count</returns>
|
|
public int UnpackHeight()
|
|
{
|
|
return (int)(Word5 & 0xffff) + 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpack the base level texture depth size, number of array layers or cubemap faces.
|
|
/// The meaning of this value depends on the texture target.
|
|
/// </summary>
|
|
/// <returns>The texture depth, layer or faces count</returns>
|
|
public int UnpackDepth()
|
|
{
|
|
return (int)((Word5 >> 16) & 0x3fff) + 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the texture coordinates normalized flag.
|
|
/// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
|
|
/// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
|
|
/// It must be set to false (by the guest driver) for rectangle textures.
|
|
/// </summary>
|
|
/// <returns>The texture coordinates normalized flag</returns>
|
|
public bool UnpackTextureCoordNormalized()
|
|
{
|
|
return (Word5 & (1 << 31)) != 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the base mipmap level of the texture.
|
|
/// </summary>
|
|
/// <returns>The base mipmap level of the texture</returns>
|
|
public int UnpackBaseLevel()
|
|
{
|
|
return (int)(Word7 & 0xf);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the maximum mipmap level (inclusive) of the texture.
|
|
/// Usually equal to Levels minus 1.
|
|
/// </summary>
|
|
/// <returns>The maximum mipmap level (inclusive) of the texture</returns>
|
|
public int UnpackMaxLevelInclusive()
|
|
{
|
|
return (int)((Word7 >> 4) & 0xf);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the multisampled texture samples count in each direction.
|
|
/// Must be ignored for non-multisample textures.
|
|
/// </summary>
|
|
/// <returns>The multisample counts enum</returns>
|
|
public TextureMsaaMode UnpackTextureMsaaMode()
|
|
{
|
|
return (TextureMsaaMode)((Word7 >> 8) & 0xf);
|
|
}
|
|
}
|
|
}
|