ryujinx/Ryujinx.Graphics.GAL
gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
Multithreading Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferHandle.cs
BufferRange.cs
Capabilities.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ColorF.cs
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
Extents2D.cs
Extents2DF.cs
Face.cs
Format.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
FrontFace.cs
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
IProgram.cs
IRenderer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ISampler.cs
IShader.cs
ITexture.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
IWindow.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
RectangleF.cs Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs
ScreenCaptureImageInfo.cs
ShaderInfo.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
ShaderSource.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
StencilOp.cs Add alternative "GL" enum values for StencilOp (#3321) 2022-05-05 21:16:58 +02:00
StencilTestDescriptor.cs
SupportBufferUpdater.cs Add support for alpha to coverage dithering (#3069) 2022-07-05 19:58:36 -03:00
SwizzleComponent.cs
Target.cs Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
TextureCreateInfo.cs
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs