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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information for a sink.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct SinkOutStatus
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{
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/// <summary>
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/// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>.
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/// </summary>
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public uint LastWrittenOffset;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private uint _padding;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private unsafe fixed ulong _reserved[3];
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}
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}
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