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Engine
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
Image
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
Memory
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
Shader
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
State
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Implement user-defined clipping on GL state pipeline (#1118)
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2020-05-04 12:04:49 +10:00 |
Synchronization
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nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
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2020-05-02 22:47:06 +02:00 |
ClassId.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |
Constants.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
DmaPusher.cs
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Refactor shader GPU state and memory access (#1203)
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2020-05-06 11:02:28 +10:00 |
GpuContext.cs
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Implement a new physical memory manager and replace DeviceMemory (#856)
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2020-05-04 08:54:50 +10:00 |
GraphicsConfig.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
MacroInterpreter.cs
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Fix MME shadow RAM implementation (#1051)
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2020-04-25 23:56:56 +10:00 |
MethodParams.cs
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NvGpuFifo.cs
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Fix building of previous commit
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2020-04-25 16:17:22 +02:00 |
Ryujinx.Graphics.Gpu.csproj
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Upgrade projects to C#8 (#1193)
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2020-05-04 12:14:48 +10:00 |
ShadowRamControl.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
Window.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |