ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi a16f201a6f
Do not align sizes for buffer texture targets. (#1671)
This should fix a random crash in Hyrule Warriors, and potentially other games that use buffer textures.
2020-11-06 18:45:30 +01:00
..
AutoDeleteCache.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
FormatInfo.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
FormatTable.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
Pool.cs Remove unused texture and sampler pool invalidation code (#1648) 2020-11-01 15:17:29 -03:00
ReductionFilter.cs
Sampler.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
Texture.cs Support 3D BC4 and BC5 compressed textures (#1655) 2020-11-01 15:32:53 -03:00
TextureBindingInfo.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00
TextureBindingsManager.cs Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 2020-11-02 16:53:23 -03:00
TextureCompatibility.cs Do not align sizes for buffer texture targets. (#1671) 2020-11-06 18:45:30 +01:00
TextureComponent.cs
TextureDescriptor.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
TextureDescriptorType.cs
TextureInfo.cs
TextureManager.cs Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
TextureMsaaMode.cs
TexturePool.cs Convert 1D texture targets to 2D (#1584) 2020-09-29 22:28:50 +02:00
TexturePoolCache.cs Remove unused texture and sampler pool invalidation code (#1648) 2020-11-01 15:17:29 -03:00
TextureScaleMode.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
TextureTarget.cs
TextureViewCompatibility.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00