mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-27 00:19:41 +00:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// A buffer binding to apply to a buffer texture.
|
|
/// </summary>
|
|
readonly struct BufferTextureBinding
|
|
{
|
|
/// <summary>
|
|
/// Shader stage accessing the texture.
|
|
/// </summary>
|
|
public ShaderStage Stage { get; }
|
|
|
|
/// <summary>
|
|
/// The buffer texture.
|
|
/// </summary>
|
|
public ITexture Texture { get; }
|
|
|
|
/// <summary>
|
|
/// The base address of the buffer binding.
|
|
/// </summary>
|
|
public ulong Address { get; }
|
|
|
|
/// <summary>
|
|
/// The size of the buffer binding in bytes.
|
|
/// </summary>
|
|
public ulong Size { get; }
|
|
|
|
/// <summary>
|
|
/// The image or sampler binding info for the buffer texture.
|
|
/// </summary>
|
|
public TextureBindingInfo BindingInfo { get; }
|
|
|
|
/// <summary>
|
|
/// The image format for the binding.
|
|
/// </summary>
|
|
public Format Format { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the binding is for an image or a sampler.
|
|
/// </summary>
|
|
public bool IsImage { get; }
|
|
|
|
/// <summary>
|
|
/// Create a new buffer texture binding.
|
|
/// </summary>
|
|
/// <param name="stage">Shader stage accessing the texture</param>
|
|
/// <param name="texture">Buffer texture</param>
|
|
/// <param name="address">Base address</param>
|
|
/// <param name="size">Size in bytes</param>
|
|
/// <param name="bindingInfo">Binding info</param>
|
|
/// <param name="format">Binding format</param>
|
|
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
|
public BufferTextureBinding(
|
|
ShaderStage stage,
|
|
ITexture texture,
|
|
ulong address,
|
|
ulong size,
|
|
TextureBindingInfo bindingInfo,
|
|
Format format,
|
|
bool isImage)
|
|
{
|
|
Stage = stage;
|
|
Texture = texture;
|
|
Address = address;
|
|
Size = size;
|
|
BindingInfo = bindingInfo;
|
|
Format = format;
|
|
IsImage = isImage;
|
|
}
|
|
}
|
|
}
|