mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 14:54:00 +00:00
12d49c37d2
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
108 lines
2.7 KiB
C#
108 lines
2.7 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
public sealed class Renderer : IRenderer
|
|
{
|
|
private readonly Pipeline _pipeline;
|
|
|
|
public IPipeline Pipeline => _pipeline;
|
|
|
|
private readonly Counters _counters;
|
|
|
|
private readonly Window _window;
|
|
|
|
public IWindow Window => _window;
|
|
|
|
internal TextureCopy TextureCopy { get; }
|
|
|
|
public string GpuVendor { get; private set; }
|
|
|
|
public string GpuRenderer { get; private set; }
|
|
|
|
public string GpuVersion { get; private set; }
|
|
|
|
public Renderer()
|
|
{
|
|
_pipeline = new Pipeline();
|
|
|
|
_counters = new Counters();
|
|
|
|
_window = new Window(this);
|
|
|
|
TextureCopy = new TextureCopy(this);
|
|
}
|
|
|
|
public IShader CompileShader(ShaderProgram shader)
|
|
{
|
|
return new Shader(shader);
|
|
}
|
|
|
|
public IBuffer CreateBuffer(int size)
|
|
{
|
|
return new Buffer(size);
|
|
}
|
|
|
|
public IProgram CreateProgram(IShader[] shaders)
|
|
{
|
|
return new Program(shaders);
|
|
}
|
|
|
|
public ISampler CreateSampler(SamplerCreateInfo info)
|
|
{
|
|
return new Sampler(info);
|
|
}
|
|
|
|
public ITexture CreateTexture(TextureCreateInfo info)
|
|
{
|
|
return new TextureStorage(this, info).CreateDefaultView();
|
|
}
|
|
|
|
public Capabilities GetCapabilities()
|
|
{
|
|
return new Capabilities(
|
|
HwCapabilities.SupportsAstcCompression,
|
|
HwCapabilities.SupportsNonConstantTextureOffset,
|
|
HwCapabilities.MaximumComputeSharedMemorySize,
|
|
HwCapabilities.StorageBufferOffsetAlignment,
|
|
HwCapabilities.MaxSupportedAnisotropy);
|
|
}
|
|
|
|
public ulong GetCounter(CounterType type)
|
|
{
|
|
return _counters.GetCounter(type);
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
PrintGpuInformation();
|
|
|
|
_counters.Initialize();
|
|
}
|
|
|
|
private void PrintGpuInformation()
|
|
{
|
|
GpuVendor = GL.GetString(StringName.Vendor);
|
|
GpuRenderer = GL.GetString(StringName.Renderer);
|
|
GpuVersion = GL.GetString(StringName.Version);
|
|
|
|
Logger.PrintInfo(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
|
}
|
|
|
|
public void ResetCounter(CounterType type)
|
|
{
|
|
_counters.ResetCounter(type);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
TextureCopy.Dispose();
|
|
_pipeline.Dispose();
|
|
_window.Dispose();
|
|
}
|
|
}
|
|
}
|