.. |
CodeGen
|
Refactor shader GPU state and memory access (#1203)
|
2020-05-06 11:02:28 +10:00 |
Decoders
|
Refactor shader GPU state and memory access (#1203)
|
2020-05-06 11:02:28 +10:00 |
Instructions
|
Refactor shader GPU state and memory access (#1203)
|
2020-05-06 11:02:28 +10:00 |
IntermediateRepresentation
|
Implement SULD shader instruction (#1117)
|
2020-04-22 09:35:28 +10:00 |
StructuredIr
|
Implement SULD shader instruction (#1117)
|
2020-04-22 09:35:28 +10:00 |
Translation
|
Refactor shader GPU state and memory access (#1203)
|
2020-05-06 11:02:28 +10:00 |
BufferDescriptor.cs
|
|
|
IGpuAccessor.cs
|
Refactor shader GPU state and memory access (#1203)
|
2020-05-06 11:02:28 +10:00 |
InputTopology.cs
|
Support texture rectangle targets (non-normalized coords)
|
2020-01-09 02:13:00 +01:00 |
OutputTopology.cs
|
Support texture rectangle targets (non-normalized coords)
|
2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
|
Upgrade projects to C#8 (#1193)
|
2020-05-04 12:14:48 +10:00 |
SamplerType.cs
|
|
|
ShaderProgram.cs
|
Refactor shader GPU state and memory access (#1203)
|
2020-05-06 11:02:28 +10:00 |
ShaderProgramInfo.cs
|
Remove output interpolation qualifier (#1070)
|
2020-04-02 12:24:55 +11:00 |
ShaderStage.cs
|
|
|
TextureDescriptor.cs
|
Reimplement limited bindless textures support
|
2020-01-09 02:13:00 +01:00 |
TextureFormat.cs
|
Implement SULD shader instruction (#1117)
|
2020-04-22 09:35:28 +10:00 |