ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 9c2500de5f
Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs

* Shader cache version bump
2022-10-01 02:35:52 -03:00
..
Optimizations Fix bindless 1D textures having a buffer type on the shader (#3697) 2022-09-13 08:53:55 +02:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
AttributeInfo.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
EmitterContextInsts.cs Implement remaining shader double-precision instructions (#2845) 2021-12-08 17:54:12 -03:00
FeatureFlags.cs
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
ShaderConfig.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
TranslatorContext.cs Fix incorrect tessellation inputs/outputs (#3728) 2022-10-01 02:35:52 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00