ryujinx/Ryujinx.Graphics.Shader/StructuredIr
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
AstAssignment.cs
AstBlock.cs
AstBlockType.cs
AstBlockVisitor.cs
AstComment.cs
AstHelper.cs
AstNode.cs
AstOperand.cs
AstOperation.cs
AstOptimizer.cs
AstTextureOperation.cs SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) 2022-11-18 02:37:37 +00:00
GotoElimination.cs
GotoStatement.cs
HelperFunctionsMask.cs
IAstNode.cs
InstructionInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
OperandInfo.cs
PhiFunctions.cs
StructuredFunction.cs
StructuredProgram.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
StructuredProgramContext.cs SPIR-V: Fix tessellation control shader output types (#3807) 2022-10-29 13:45:30 -03:00
StructuredProgramInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
VariableType.cs