ryujinx/Ryujinx.Graphics.Gpu/Image
gdkchan 5afd521c5a
Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle

* Shader cache version bump

* Update TextureHandle.ReadPackedId for new bindless elimination
2022-07-02 15:03:35 -03:00
..
AutoDeleteCache.cs
FormatInfo.cs
FormatTable.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
Pool.cs Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
ReductionFilter.cs
Sampler.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
Texture.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TextureBindingInfo.cs
TextureBindingsManager.cs Bindless elimination for constant sampler handle (#3424) 2022-07-02 15:03:35 -03:00
TextureCache.cs Support Array/3D depth-stencil render target, and single layer clears (#3400) 2022-06-14 13:30:39 -03:00
TextureCompatibility.cs Copy dependency for multisample and non-multisample textures (#3382) 2022-06-05 14:06:47 -03:00
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
TextureDescriptorType.cs
TextureGroup.cs Fix various issues with texture sync (#3302) 2022-04-29 18:34:11 -03:00
TextureGroupHandle.cs Fix various issues with texture sync (#3302) 2022-04-29 18:34:11 -03:00
TextureInfo.cs
TextureManager.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureTarget.cs
TextureViewCompatibility.cs