ryujinx/Ryujinx.HLE
gdkchan 40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
..
Exceptions Initial support for the new 12.x IPC system (#2182) 2021-04-14 00:01:24 +02:00
FileSystem misc: Move configuration management to the Ryujinx project (#2269) 2021-05-16 17:12:14 +02:00
HOS Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Loaders Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Utilities HLE: Fix integer sign inconcistency accross the codebase (#2222) 2021-04-24 12:16:01 +02:00
HLEConfiguration.cs frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
Homebrew.npdm
IHostUiHandler.cs Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
MemoryConfiguration.cs Allow DRAM size to be increased from 4GB to 6GB (#2174) 2021-04-04 14:06:59 +02:00
PerformanceStatistics.cs Interrupt GPU command processing when a frame's fence is reached. (#1741) 2020-12-17 19:39:52 +01:00
Ryujinx.HLE.csproj account: Adds AccountManager (#2184) 2021-04-13 03:16:43 +02:00
Switch.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00