ryujinx/Ryujinx.Graphics.Shader/Instructions
riperiperi f0b00c1ae9
Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures.

Assumes the texture is 3D if the component mask contains Z.

This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.

May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.

* Get sampler type for TextureSize from bound textures.
2021-09-02 00:17:43 -03:00
..
InstEmitAlu.cs
InstEmitAluHelper.cs
InstEmitConversion.cs
InstEmitFArith.cs
InstEmitFlow.cs Use a new approach for shader BRX targets (#2532) 2021-08-11 20:59:42 +02:00
InstEmitHelper.cs
InstEmitMemory.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
InstEmitMove.cs
InstEmitter.cs
InstEmitTexture.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
InstEmitVideo.cs
InstEmitVote.cs
Lop3Expression.cs