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c1cbdd45dc
This fix a possible crash with raw keyboard input since Miria. I took the liberty to move the the keyboard update to avoid possible duplicate update if we end up having two keyboards in use. |
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.. | ||
Assigner | ||
HLE | ||
Motion | ||
GamepadButtonInputId.cs | ||
GamepadFeaturesFlag.cs | ||
GamepadStateSnapshot.cs | ||
IGamepad.cs | ||
IGamepadDriver.cs | ||
IKeyboard.cs | ||
Key.cs | ||
KeyboardStateSnapshot.cs | ||
MotionInputId.cs | ||
Ryujinx.Input.csproj | ||
StickInputId.cs |