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https://github.com/ryujinx-mirror/ryujinx.git
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186 lines
6.6 KiB
C#
186 lines
6.6 KiB
C#
using Ryujinx.Cpu.Tracking;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Memory.Range;
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
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/// </summary>
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class Buffer : IRange, IDisposable
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{
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private static ulong GranularBufferThreshold = 4096;
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private readonly GpuContext _context;
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/// <summary>
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/// Host buffer handle.
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/// </summary>
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public BufferHandle Handle { get; }
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/// <summary>
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/// Start address of the buffer in guest memory.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// Size of the buffer in bytes.
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/// </summary>
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public ulong Size { get; }
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/// <summary>
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/// End address of the buffer in guest memory.
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/// </summary>
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public ulong EndAddress => Address + Size;
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private CpuMultiRegionHandle _memoryTrackingGranular;
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private CpuRegionHandle _memoryTracking;
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private readonly Action<ulong, ulong> _modifiedDelegate;
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private int _sequenceNumber;
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private bool _useGranular;
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/// <summary>
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/// Creates a new instance of the buffer.
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/// </summary>
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/// <param name="context">GPU context that the buffer belongs to</param>
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/// <param name="address">Start address of the buffer</param>
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/// <param name="size">Size of the buffer in bytes</param>
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public Buffer(GpuContext context, ulong address, ulong size)
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{
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_context = context;
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Address = address;
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Size = size;
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Handle = context.Renderer.CreateBuffer((int)size);
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_useGranular = size > GranularBufferThreshold;
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if (_useGranular)
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{
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_memoryTrackingGranular = context.PhysicalMemory.BeginGranularTracking(address, size);
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}
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else
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{
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_memoryTracking = context.PhysicalMemory.BeginTracking(address, size);
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}
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_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
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}
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/// <summary>
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/// Gets a sub-range from the buffer.
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/// </summary>
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/// <remarks>
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/// This can be used to bind and use sub-ranges of the buffer on the host API.
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/// </remarks>
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/// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
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/// <param name="size">Size in bytes of the sub-range, must be less than or equal to the buffer size</param>
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/// <returns>The buffer sub-range</returns>
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public BufferRange GetRange(ulong address, ulong size)
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{
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int offset = (int)(address - Address);
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return new BufferRange(Handle, offset, (int)size);
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}
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/// <summary>
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/// Checks if a given range overlaps with the buffer.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <returns>True if the range overlaps, false otherwise</returns>
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public bool OverlapsWith(ulong address, ulong size)
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{
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return Address < address + size && address < EndAddress;
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}
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/// <summary>
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/// Performs guest to host memory synchronization of the buffer data.
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/// </summary>
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/// <remarks>
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/// This causes the buffer data to be overwritten if a write was detected from the CPU,
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/// since the last call to this method.
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/// </remarks>
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/// <param name="address">Start address of the range to synchronize</param>
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/// <param name="size">Size in bytes of the range to synchronize</param>
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public void SynchronizeMemory(ulong address, ulong size)
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{
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if (_useGranular)
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{
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_memoryTrackingGranular.QueryModified(address, size, _modifiedDelegate, _context.SequenceNumber);
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}
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else
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{
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if (_memoryTracking.Dirty && _context.SequenceNumber != _sequenceNumber)
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{
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_memoryTracking.Reprotect();
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_context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size));
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_sequenceNumber = _context.SequenceNumber;
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}
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}
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}
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/// <summary>
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/// Indicate that a region of the buffer was modified, and must be loaded from memory.
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/// </summary>
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/// <param name="mAddress">Start address of the modified region</param>
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/// <param name="mSize">Size of the modified region</param>
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private void RegionModified(ulong mAddress, ulong mSize)
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{
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if (mAddress < Address)
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{
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mAddress = Address;
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}
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ulong maxSize = Address + Size - mAddress;
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if (mSize > maxSize)
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{
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mSize = maxSize;
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}
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int offset = (int)(mAddress - Address);
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_context.Renderer.SetBufferData(Handle, offset, _context.PhysicalMemory.GetSpan(mAddress, (int)mSize));
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}
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/// <summary>
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/// Performs copy of all the buffer data from one buffer to another.
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/// </summary>
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/// <param name="destination">The destination buffer to copy the data into</param>
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/// <param name="dstOffset">The offset of the destination buffer to copy into</param>
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public void CopyTo(Buffer destination, int dstOffset)
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{
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_context.Renderer.Pipeline.CopyBuffer(Handle, destination.Handle, 0, dstOffset, (int)Size);
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}
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/// <summary>
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/// Flushes a range of the buffer.
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/// This writes the range data back into guest memory.
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/// </summary>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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public void Flush(ulong address, ulong size)
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{
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int offset = (int)(address - Address);
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byte[] data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
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// TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
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_context.PhysicalMemory.WriteUntracked(address, data);
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}
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/// <summary>
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/// Disposes the host buffer.
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/// </summary>
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public void Dispose()
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{
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_context.Renderer.DeleteBuffer(Handle);
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_memoryTrackingGranular?.Dispose();
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_memoryTracking?.Dispose();
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}
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}
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} |