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https://github.com/ryujinx-mirror/ryujinx.git
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48278905d1
* Rewrite scheduler context switch code * Fix race in UnmapIpcRestorePermission * Fix thread exit issue that could leave the scheduler in a invalid state * Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control * Remove multi-core setting (it is always on now) * Re-enable assert * Remove multicore from default config and schema * Fix race in KTimeManager
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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static class KConditionVariable
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{
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public static void Wait(KernelContext context, LinkedList<KThread> threadList, object mutex, long timeout)
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{
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KThread currentThread = KernelStatic.GetCurrentThread();
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context.CriticalSection.Enter();
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Monitor.Exit(mutex);
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currentThread.Withholder = threadList;
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currentThread.Reschedule(ThreadSchedState.Paused);
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currentThread.WithholderNode = threadList.AddLast(currentThread);
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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threadList.Remove(currentThread.WithholderNode);
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currentThread.Reschedule(ThreadSchedState.Running);
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currentThread.Withholder = null;
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context.CriticalSection.Leave();
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}
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else
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{
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if (timeout > 0)
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{
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context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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}
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context.CriticalSection.Leave();
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if (timeout > 0)
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{
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context.TimeManager.UnscheduleFutureInvocation(currentThread);
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}
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}
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Monitor.Enter(mutex);
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}
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public static void NotifyAll(KernelContext context, LinkedList<KThread> threadList)
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{
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context.CriticalSection.Enter();
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LinkedListNode<KThread> node = threadList.First;
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for (; node != null; node = threadList.First)
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{
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KThread thread = node.Value;
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threadList.Remove(thread.WithholderNode);
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thread.Withholder = null;
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thread.Reschedule(ThreadSchedState.Running);
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}
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context.CriticalSection.Leave();
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}
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}
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} |