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CodeGen/Glsl
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Decoders
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Instructions
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Implement SHF (funnel shift) shader instruction (#2702)
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2021-10-17 17:02:20 -03:00 |
IntermediateRepresentation
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
StructuredIr
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Implement Shader Instructions SUATOM and SURED (#2090)
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2021-08-31 02:51:57 -03:00 |
Translation
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Extend bindless elimination to work with masked and shifted handles (#2727)
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2021-10-17 17:28:18 -03:00 |
BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
SamplerType.cs
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ShaderProgram.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
ShaderProgramInfo.cs
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Only make render target 2D textures layered if needed (#2646)
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2021-09-29 01:55:12 +02:00 |
ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
SupportBuffer.cs
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Ensure render scale is initialized to 1 on the backend (#2543)
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2021-08-11 19:44:41 -03:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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TextureHandle.cs
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Extend bindless elimination to work with masked and shifted handles (#2727)
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2021-10-17 17:28:18 -03:00 |
TextureUsageFlags.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |