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AutoDeleteCache.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
FormatInfo.cs
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FormatTable.cs
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Implement S8D24 texture format and tweak depth range detection (#2458)
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2022-03-15 03:42:08 +01:00 |
ITextureDescriptor.cs
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Pool.cs
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Ensure texture ID is valid before getting texture descriptor (#3406)
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2022-06-24 02:41:57 +02:00 |
ReductionFilter.cs
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Sampler.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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SamplerMipFilter.cs
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SamplerPool.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
Texture.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
TextureBindingInfo.cs
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TextureBindingsManager.cs
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Ensure texture ID is valid before getting texture descriptor (#3406)
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2022-06-24 02:41:57 +02:00 |
TextureCache.cs
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Support Array/3D depth-stencil render target, and single layer clears (#3400)
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2022-06-14 13:30:39 -03:00 |
TextureCompatibility.cs
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Copy dependency for multisample and non-multisample textures (#3382)
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2022-06-05 14:06:47 -03:00 |
TextureComponent.cs
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TextureDependency.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
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Ensure texture ID is valid before getting texture descriptor (#3406)
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2022-06-24 02:41:57 +02:00 |
TextureDescriptorType.cs
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TextureGroup.cs
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Fix various issues with texture sync (#3302)
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2022-04-29 18:34:11 -03:00 |
TextureGroupHandle.cs
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Fix various issues with texture sync (#3302)
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2022-04-29 18:34:11 -03:00 |
TextureInfo.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureManager.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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TexturePool.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
TexturePoolCache.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TextureScaleMode.cs
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Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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2021-08-11 22:44:51 +02:00 |
TextureSearchFlags.cs
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Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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2022-02-22 11:21:29 -03:00 |
TextureTarget.cs
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Fix TXQ for 3D textures. (#2613)
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2021-09-02 00:17:43 -03:00 |
TextureViewCompatibility.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |