ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan 231fae1a4c
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
FbFragShader.glsl
FbVtxShader.glsl
OGLBlend.cs
OGLCachedResource.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00
OGLFrameBuffer.cs
OGLRasterizer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLShader.cs Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
OGLTexture.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OpenGLRenderer.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00