ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan ed0b10c81f
Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
..
Optimizations Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) 2022-07-23 11:15:58 -03:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeInfo.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Fix geometry shader passthrough fallback being used when feature is supported (#3525) 2022-08-02 08:44:30 +02:00
EmitterContextInsts.cs
FeatureFlags.cs
FunctionMatch.cs
GlobalMemory.cs
RegisterUsage.cs
Rewriter.cs Fix decoding of block after shader BRA.CC instructions without predicate (#3472) 2022-07-23 11:53:14 -03:00
ShaderConfig.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderHeader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Ssa.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Translator.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TranslatorContext.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
UInt128.cs Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00