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1ff89d6482
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align |
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Acc | ||
Am | ||
Apm | ||
Arp | ||
Aud | ||
Bcat | ||
Bluetooth | ||
Bpc | ||
Bsd | ||
Btm | ||
Caps | ||
Es | ||
Friend | ||
FspSrv | ||
Hid | ||
Ldr | ||
Lm | ||
Lr | ||
Mm | ||
Ncm | ||
Nfc/Nfp | ||
Nifm | ||
Ns | ||
Nsd | ||
Nv | ||
Pctl | ||
Pl | ||
Pm | ||
Prepo | ||
Psm | ||
Set | ||
Sfdnsres | ||
Sm | ||
Spl | ||
Ssl | ||
Time | ||
Vi | ||
CommandAttributes.cs | ||
DummyService.cs | ||
IIpcService.cs | ||
IpcService.cs | ||
ServiceAttributes.cs | ||
ServiceConfiguration.cs |