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CodeGen/Glsl
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Fix missing geometry shader passthrough inputs (#3106)
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2022-02-11 19:52:20 +01:00 |
Decoders
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Only initialize shader outputs that are actually used on the next stage (#3054)
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2022-03-06 20:42:13 +01:00 |
Instructions
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Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
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2022-01-10 12:08:00 -03:00 |
IntermediateRepresentation
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Fix FLO.SH shader instruction with a input of 0 (#2876)
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2021-12-05 13:25:05 +01:00 |
StructuredIr
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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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2022-01-21 12:35:21 -03:00 |
Translation
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Do not initialize geometry shader passthrough attributes (#3196)
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2022-03-14 19:35:41 -03:00 |
BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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2022-01-21 12:35:21 -03:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
SamplerType.cs
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ShaderProgram.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
ShaderProgramInfo.cs
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Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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2022-02-16 23:15:39 +01:00 |
ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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TextureHandle.cs
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Extend bindless elimination to work with masked and shifted handles (#2727)
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2021-10-17 17:28:18 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |