ryujinx/Ryujinx.Graphics/Gal
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00
..
OpenGL Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Shader Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
EmbeddedResource.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalBlendEquation.cs Implment common and independent blend properly (fixes #458) (#485) 2018-11-01 01:22:24 -03:00
GalBlendFactor.cs Implment common and independent blend properly (fixes #458) (#485) 2018-11-01 01:22:24 -03:00
GalClearBufferFlags.cs
GalColorF.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalComparisonOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalCullFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalFrontFace.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalImage.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalImageFormat.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalIndexFormat.cs
GalMemoryLayout.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalPipelineState.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalTextureFilter.cs
GalTextureFormat.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalTextureMipFilter.cs
GalTextureSampler.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalTextureSource.cs
GalTextureTarget.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
GalTextureType.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalTextureWrap.cs
GalVertexAttrib.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalVertexBinding.cs Quads, QuadStrip, const attributes and half-float attributes support (#447) 2018-10-13 01:37:01 +00:00
GalZetaFormat.cs Improve texture tables (#457) 2018-10-17 18:02:23 -03:00
IGalConstBuffer.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalMemory.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalPipeline.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalRasterizer.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalRenderer.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalRenderTarget.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalShader.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
IGalTexture.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDeclInfo.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderDumper.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ShaderException.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00