mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 06:42:44 +00:00
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
class TexturePoolCache
|
|
{
|
|
private const int MaxCapacity = 4;
|
|
|
|
private GpuContext _context;
|
|
private TextureManager _textureManager;
|
|
|
|
private LinkedList<TexturePool> _pools;
|
|
|
|
public TexturePoolCache(GpuContext context, TextureManager textureManager)
|
|
{
|
|
_context = context;
|
|
_textureManager = textureManager;
|
|
|
|
_pools = new LinkedList<TexturePool>();
|
|
}
|
|
|
|
public TexturePool FindOrCreate(ulong address, int maximumId)
|
|
{
|
|
TexturePool pool;
|
|
|
|
// First we try to find the pool.
|
|
for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
|
|
{
|
|
pool = node.Value;
|
|
|
|
if (pool.Address == address)
|
|
{
|
|
if (pool.CacheNode != _pools.Last)
|
|
{
|
|
_pools.Remove(pool.CacheNode);
|
|
|
|
pool.CacheNode = _pools.AddLast(pool);
|
|
}
|
|
|
|
return pool;
|
|
}
|
|
}
|
|
|
|
// If not found, create a new one.
|
|
pool = new TexturePool(_context, _textureManager, address, maximumId);
|
|
|
|
pool.CacheNode = _pools.AddLast(pool);
|
|
|
|
if (_pools.Count > MaxCapacity)
|
|
{
|
|
TexturePool oldestPool = _pools.First.Value;
|
|
|
|
_pools.RemoveFirst();
|
|
|
|
oldestPool.Dispose();
|
|
|
|
oldestPool.CacheNode = null;
|
|
}
|
|
|
|
return pool;
|
|
}
|
|
|
|
public void InvalidateRange(ulong address, ulong size)
|
|
{
|
|
for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
|
|
{
|
|
TexturePool pool = node.Value;
|
|
|
|
pool.InvalidateRange(address, size);
|
|
}
|
|
}
|
|
}
|
|
} |