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https://github.com/ryujinx-mirror/ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class UpsampleCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.Upsample;
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public ulong EstimatedProcessingTime { get; set; }
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public uint BufferCount { get; }
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public uint InputBufferIndex { get; }
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public uint InputSampleCount { get; }
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public uint InputSampleRate { get; }
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public UpsamplerState UpsamplerInfo { get; }
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public Memory<float> OutBuffer { get; }
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public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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InputBufferIndex = 0;
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OutBuffer = info.OutputBuffer;
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BufferCount = bufferCount;
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InputSampleCount = sampleCount;
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InputSampleRate = sampleRate;
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info.SourceSampleCount = inputCount;
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info.InputBufferIndices = new ushort[inputCount];
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for (int i = 0; i < inputCount; i++)
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{
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info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
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}
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UpsamplerInfo = info;
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}
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private Span<float> GetBuffer(int index, int sampleCount)
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{
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return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
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}
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public void Process(CommandList context)
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{
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float ratio = (float)InputSampleRate / Constants.TargetSampleRate;
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uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
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for (int i = 0; i < bufferCount; i++)
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{
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Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
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Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
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float fraction = 0.0f;
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ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
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}
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}
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}
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} |