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CodeGen
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Pass all inputs when geometry shader passthrough is enabled (#2362)
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2021-06-23 23:04:59 +02:00 |
Decoders
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End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
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2021-06-15 02:09:59 +02:00 |
Instructions
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Fix shader texture LOD query (#2397)
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2021-06-23 23:31:14 +02:00 |
IntermediateRepresentation
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
StructuredIr
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Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
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2021-05-20 15:12:15 -03:00 |
Translation
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Fix shader texture LOD query (#2397)
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2021-06-23 23:31:14 +02:00 |
BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
IGpuAccessor.cs
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Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
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2021-05-20 15:12:15 -03:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
SamplerType.cs
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Avoid sampler conflicts on bindless samplers with the same name (#1642)
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2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
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Simplify handling of shader vertex A (#1999)
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2021-02-08 10:42:17 +11:00 |
ShaderProgramInfo.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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TextureUsageFlags.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |