ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 42c75dbb8f
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
2022-01-22 19:23:00 +01:00
..
Helper
Image Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Queries Fix deadlock for GPU counter report when 0 draws are done (#3019) 2022-01-21 19:19:15 -03:00
BackgroundContextWorker.cs Assign _backgroundContext before starting its worker thread. (#2299) 2021-05-20 15:29:10 +02:00
Buffer.cs Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Constants.cs
Debugger.cs
DrawTextureEmulation.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
EnumConversion.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
FormatInfo.cs
FormatTable.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
Framebuffer.cs Use copy dependencies for the Intel/AMD view format workaround (#2144) 2021-05-16 20:43:27 +02:00
Handle.cs
HwCapabilities.cs Implement DrawTexture functionality (#2747) 2021-11-10 15:37:49 -03:00
IOpenGLContext.cs
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Pipeline.cs Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
Program.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
Renderer.cs Add support for BC1/2/3 decompression (for 3D textures) (#2987) 2022-01-22 19:23:00 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Shader.cs
Sync.cs
VertexArray.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00