..
Helper
Image
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Queries
Fix deadlock for GPU counter report when 0 draws are done ( #3019 )
2022-01-21 19:19:15 -03:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. ( #2299 )
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Initial tessellation shader support ( #2534 )
2021-10-18 18:38:04 -03:00
FormatInfo.cs
FormatTable.cs
Add support for BC1/2/3 decompression (for 3D textures) ( #2987 )
2022-01-22 19:23:00 +01:00
Framebuffer.cs
Use copy dependencies for the Intel/AMD view format workaround ( #2144 )
2021-05-16 20:43:27 +02:00
Handle.cs
HwCapabilities.cs
Implement DrawTexture functionality ( #2747 )
2021-11-10 15:37:49 -03:00
IOpenGLContext.cs
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
Pipeline.cs
Fix render target clear when sizes mismatch ( #2994 )
2022-01-11 20:15:17 +01:00
Program.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ( #3012 )
2022-01-21 12:35:21 -03:00
Renderer.cs
Add support for BC1/2/3 decompression (for 3D textures) ( #2987 )
2022-01-22 19:23:00 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
infra: Migrate to .NET 6 ( #2829 )
2021-11-28 21:24:17 +01:00
Shader.cs
Sync.cs
VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime ( #2501 )
2021-08-27 00:31:29 +02:00