ryujinx/Ryujinx.Graphics.Gpu/Shader
gdkchan 4dd77316f7
Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
..
DiskCache Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
HashTable
CachedShaderBindings.cs
CachedShaderProgram.cs
CachedShaderStage.cs
ComputeShaderCacheHashTable.cs
GpuAccessor.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuAccessorBase.cs Shader: Bias textureGather instructions on AMD/Intel (#4703) 2023-04-22 18:02:39 -03:00
GpuAccessorState.cs
GpuChannelComputeState.cs
GpuChannelGraphicsState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
GpuChannelPoolState.cs
ResourceCounts.cs
ShaderAddresses.cs
ShaderCache.cs Use vector transform feedback outputs with fragment shaders (#4708) 2023-04-24 08:34:38 +02:00
ShaderCacheHashTable.cs
ShaderCacheState.cs
ShaderCodeAccessor.cs
ShaderDumper.cs
ShaderDumpPaths.cs
ShaderSpecializationList.cs
ShaderSpecializationState.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
TransformFeedbackDescriptor.cs