ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
AstAssignment.cs
AstBlock.cs
AstBlockType.cs
AstBlockVisitor.cs
AstComment.cs
AstHelper.cs
AstNode.cs
AstOperand.cs
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GotoElimination.cs
GotoStatement.cs
HelperFunctionsMask.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
IAstNode.cs
InstructionInfo.cs Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
OperandInfo.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PhiFunctions.cs
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 2021-05-20 15:12:15 -03:00
StructuredProgramContext.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
StructuredProgramInfo.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
VariableType.cs