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4218311e6a
* Fix Push Descriptors * Use push descriptor templates * Use reserved bindings * Formatting * Disable when using MVK ("my heart will go on" starts playing as thousands of mac users shed a tear in unison) * Introduce limit on push descriptor binding number The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now. * Address feedback * Fix logic for binding rejection Should only offset limit when reserved bindings are less than the requested one. * Workaround pascal and older nv bug * Add GPU number detection for nvidia * Only do workaround if it's valid to do so.
78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using Ryujinx.Common;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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ref struct DescriptorSetTemplateWriter
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{
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private Span<byte> _data;
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public DescriptorSetTemplateWriter(Span<byte> data)
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{
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_data = data;
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}
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public void Push<T>(ReadOnlySpan<T> values) where T : unmanaged
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{
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Span<T> target = MemoryMarshal.Cast<byte, T>(_data);
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values.CopyTo(target);
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_data = _data[(Unsafe.SizeOf<T>() * values.Length)..];
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}
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}
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unsafe class DescriptorSetTemplateUpdater : IDisposable
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{
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private const int SizeGranularity = 512;
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private DescriptorSetTemplate _activeTemplate;
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private NativeArray<byte> _data;
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private void EnsureSize(int size)
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{
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if (_data == null || _data.Length < size)
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{
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_data?.Dispose();
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int dataSize = BitUtils.AlignUp(size, SizeGranularity);
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_data = new NativeArray<byte>(dataSize);
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}
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}
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public DescriptorSetTemplateWriter Begin(DescriptorSetTemplate template)
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{
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_activeTemplate = template;
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EnsureSize(template.Size);
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return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, template.Size));
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}
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public DescriptorSetTemplateWriter Begin(int maxSize)
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{
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EnsureSize(maxSize);
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return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, maxSize));
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}
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public void Commit(VulkanRenderer gd, Device device, DescriptorSet set)
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{
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gd.Api.UpdateDescriptorSetWithTemplate(device, set, _activeTemplate.Template, _data.Pointer);
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}
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public void CommitPushDescriptor(VulkanRenderer gd, CommandBufferScoped cbs, DescriptorSetTemplate template, PipelineLayout layout)
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{
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gd.PushDescriptorApi.CmdPushDescriptorSetWithTemplate(cbs.CommandBuffer, template.Template, layout, 0, _data.Pointer);
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}
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public void Dispose()
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{
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_data?.Dispose();
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}
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}
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}
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