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Check if existing oldConfigPath is a Symlink (#5271)
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@ -96,7 +96,7 @@ namespace Ryujinx.Common.Configuration
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if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
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if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
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{
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{
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string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
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string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
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if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
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if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
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{
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{
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CopyDirectory(oldConfigPath, BaseDirPath);
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CopyDirectory(oldConfigPath, BaseDirPath);
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Directory.Delete(oldConfigPath, true);
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Directory.Delete(oldConfigPath, true);
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@ -115,6 +115,14 @@ namespace Ryujinx.Common.Configuration
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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}
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}
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// Check if existing old baseDirPath is a symlink, to prevent possible errors.
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// Should be removed, when the existance of the old directory isn't checked anymore.
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private static bool IsPathSymlink(string path)
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{
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FileAttributes attributes = File.GetAttributes(path);
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return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
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}
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private static void CopyDirectory(string sourceDir, string destinationDir)
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private static void CopyDirectory(string sourceDir, string destinationDir)
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{
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{
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var dir = new DirectoryInfo(sourceDir);
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var dir = new DirectoryInfo(sourceDir);
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