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Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
* Fix regression introduced by 1.1733 on Intel iGPUs * Should have actually figured the variable, oops. * maybe something goes wrong here? honestly lost * Shader cache bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5241;
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private const uint CodeGenVersion = 5311;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
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// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
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// This weird trick makes it behave.
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// This weird trick makes it behave.
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res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
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res = context.ICompareLess(context.INegate(context.FP32ConvertToS32(context.ConditionalSelect(res, ConstF(1f), ConstF(0f)))), Const(0));
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}
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}
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}
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}
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