Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)

* Fix regression introduced by 1.1733 on Intel iGPUs

* Should have actually figured the variable, oops.

* maybe something goes wrong here? honestly lost

* Shader cache bump
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Kurochi51 2023-06-22 22:35:06 +03:00 committed by GitHub
parent 58907e2c29
commit d604e98227
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2 changed files with 2 additions and 2 deletions

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5241; private const uint CodeGenVersion = 5311;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{ {
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs. // gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
// This weird trick makes it behave. // This weird trick makes it behave.
res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0)); res = context.ICompareLess(context.INegate(context.FP32ConvertToS32(context.ConditionalSelect(res, ConstF(1f), ConstF(0f)))), Const(0));
} }
} }