mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-22 06:15:40 +00:00
Implement fast DMA texture to texture copy (#7299)
* Implement fast DMA texture to texture copy * PR feedback
This commit is contained in:
parent
62216782ca
commit
cd74ae1bbd
@ -276,8 +276,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
dstBaseOffset += dstStride * (yCount - 1);
|
||||
}
|
||||
|
||||
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
|
||||
|
||||
// If remapping is disabled, we always copy the components directly, in order.
|
||||
// If it's enabled, but the mapping is just XYZW, we also copy them in order.
|
||||
bool isIdentityRemap = !remap ||
|
||||
@ -289,6 +287,52 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
|
||||
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
|
||||
|
||||
// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
|
||||
// Otherwise, we would need to flush the source texture which is costly.
|
||||
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
|
||||
|
||||
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
|
||||
{
|
||||
var source = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
srcGpuVa,
|
||||
srcBpp,
|
||||
srcStride,
|
||||
src.Height,
|
||||
xCount,
|
||||
yCount,
|
||||
srcLinear,
|
||||
src.MemoryLayout.UnpackGobBlocksInY(),
|
||||
src.MemoryLayout.UnpackGobBlocksInZ());
|
||||
|
||||
if (source != null && source.Height == yCount)
|
||||
{
|
||||
source.SynchronizeMemory();
|
||||
|
||||
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
source.Info.FormatInfo,
|
||||
dstGpuVa,
|
||||
xCount,
|
||||
yCount,
|
||||
dstStride,
|
||||
dstLinear,
|
||||
dst.MemoryLayout.UnpackGobBlocksInY(),
|
||||
dst.MemoryLayout.UnpackGobBlocksInZ());
|
||||
|
||||
if (source.ScaleFactor != target.ScaleFactor)
|
||||
{
|
||||
target.PropagateScale(source);
|
||||
}
|
||||
|
||||
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
|
||||
target.SignalModified();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
|
||||
|
||||
// Try to set the texture data directly,
|
||||
// but only if we are doing a complete copy,
|
||||
// and not for block linear to linear copies, since those are typically accessed from the CPU.
|
||||
|
@ -347,6 +347,53 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an existing texture, or create a new one if not found.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
||||
/// <param name="formatInfo">Format of the texture</param>
|
||||
/// <param name="gpuAddress">GPU virtual address of the texture</param>
|
||||
/// <param name="xCount">Texture width in bytes</param>
|
||||
/// <param name="yCount">Texture height</param>
|
||||
/// <param name="stride">Texture stride if linear, otherwise ignored</param>
|
||||
/// <param name="isLinear">Indicates if the texture is linear or block linear</param>
|
||||
/// <param name="gobBlocksInY">GOB blocks in Y for block linear textures</param>
|
||||
/// <param name="gobBlocksInZ">GOB blocks in Z for 3D block linear textures</param>
|
||||
/// <returns>The texture</returns>
|
||||
public Texture FindOrCreateTexture(
|
||||
MemoryManager memoryManager,
|
||||
FormatInfo formatInfo,
|
||||
ulong gpuAddress,
|
||||
int xCount,
|
||||
int yCount,
|
||||
int stride,
|
||||
bool isLinear,
|
||||
int gobBlocksInY,
|
||||
int gobBlocksInZ)
|
||||
{
|
||||
TextureInfo info = new(
|
||||
gpuAddress,
|
||||
xCount / formatInfo.BytesPerPixel,
|
||||
yCount,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
stride,
|
||||
isLinear,
|
||||
gobBlocksInY,
|
||||
gobBlocksInZ,
|
||||
1,
|
||||
Target.Texture2D,
|
||||
formatInfo);
|
||||
|
||||
Texture texture = FindOrCreateTexture(memoryManager, TextureSearchFlags.ForCopy, info, 0, sizeHint: new Size(xCount, yCount, 1));
|
||||
|
||||
texture?.SynchronizeMemory();
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an existing texture, or create a new one if not found.
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user