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Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293)
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8b67297711
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@ -96,7 +96,6 @@ namespace Ryujinx.HLE.OsHle
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if (IsNro && (SwitchFilePath == null || !SwitchFilePath.StartsWith("sdmc:/")))
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{
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// TODO: avoid copying the file if we are already inside a sdmc directory
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string SwitchPath = $"sdmc:/switch/{Name}{Homebrew.TemporaryNroSuffix}";
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string TempPath = Ns.VFs.SwitchPathToSystemPath(SwitchPath);
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@ -403,11 +403,6 @@ namespace Ryujinx.HLE.OsHle
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{
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if (Disposing && !Disposed)
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{
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if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
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{
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File.Delete(Executables[0].FilePath);
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}
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//If there is still some thread running, disposing the objects is not
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//safe as the thread may try to access those resources. Instead, we set
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//the flag to have the Process disposed when all threads finishes.
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@ -431,6 +426,11 @@ namespace Ryujinx.HLE.OsHle
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}
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}
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if (NeedsHbAbi && Executables.Count > 0 && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
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{
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File.Delete(Executables[0].FilePath);
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}
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INvDrvServices.UnloadProcess(this);
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AppletState.Dispose();
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@ -57,11 +57,11 @@ namespace Ryujinx.HLE
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public string SystemPathToSwitchPath(string SystemPath)
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{
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string BaseSystemPath = GetBasePath() + "/";
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string BaseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
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if (SystemPath.StartsWith(BaseSystemPath))
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{
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string RawPath = SystemPath.Replace(BaseSystemPath, "");
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int FirstSeparatorOffset = RawPath.IndexOf('/');
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int FirstSeparatorOffset = RawPath.IndexOf(Path.DirectorySeparatorChar);
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if (FirstSeparatorOffset == -1)
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{
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return $"{RawPath}:/";
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