mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-22 22:36:25 +00:00
Add TouchScreen Manager (#2333)
This commit is contained in:
parent
b898bc84ce
commit
bfcc6a8ad6
@ -6,6 +6,7 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public IGamepadDriver KeyboardDriver { get; private set; }
|
||||
public IGamepadDriver GamepadDriver { get; private set; }
|
||||
public IGamepadDriver MouseDriver { get; private set; }
|
||||
|
||||
public InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
|
||||
{
|
||||
@ -13,17 +14,35 @@ namespace Ryujinx.Input.HLE
|
||||
GamepadDriver = gamepadDriver;
|
||||
}
|
||||
|
||||
public void SetMouseDriver(IGamepadDriver mouseDriver)
|
||||
{
|
||||
MouseDriver?.Dispose();
|
||||
|
||||
MouseDriver = mouseDriver;
|
||||
}
|
||||
|
||||
public NpadManager CreateNpadManager()
|
||||
{
|
||||
return new NpadManager(KeyboardDriver, GamepadDriver);
|
||||
}
|
||||
|
||||
public TouchScreenManager CreateTouchScreenManager()
|
||||
{
|
||||
if (MouseDriver == null)
|
||||
{
|
||||
throw new InvalidOperationException("Mouse Driver has not been initialized.");
|
||||
}
|
||||
|
||||
return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
KeyboardDriver?.Dispose();
|
||||
GamepadDriver?.Dispose();
|
||||
MouseDriver?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
57
Ryujinx.Input/HLE/TouchScreenManager.cs
Normal file
57
Ryujinx.Input/HLE/TouchScreenManager.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public class TouchScreenManager : IDisposable
|
||||
{
|
||||
private readonly IMouse _mouse;
|
||||
private Switch _device;
|
||||
|
||||
public TouchScreenManager(IMouse mouse)
|
||||
{
|
||||
_mouse = mouse;
|
||||
}
|
||||
|
||||
public void Initialize(Switch device)
|
||||
{
|
||||
_device = device;
|
||||
}
|
||||
|
||||
public bool Update(bool isFocused, float aspectRatio = 0)
|
||||
{
|
||||
if (!isFocused)
|
||||
{
|
||||
_device.Hid.Touchscreen.Update();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (aspectRatio > 0)
|
||||
{
|
||||
var snapshot = IMouse.GetMouseStateSnapshot(_mouse);
|
||||
var touchPosition = IMouse.GetTouchPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = (uint)touchPosition.X,
|
||||
Y = (uint)touchPosition.Y,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
_device.Hid.Touchscreen.Update(currentPoint);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
}
|
100
Ryujinx.Input/IMouse.cs
Normal file
100
Ryujinx.Input/IMouse.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent an emulated mouse.
|
||||
/// </summary>
|
||||
public interface IMouse : IGamepad
|
||||
{
|
||||
private const int SwitchPanelWidth = 1280;
|
||||
private const int SwitchPanelHeight = 720;
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given button is pressed on the mouse.
|
||||
/// </summary>
|
||||
/// <param name="button">The button</param>
|
||||
/// <returns>True if the given button is pressed on the mouse</returns>
|
||||
bool IsButtonPressed(MouseButton button);
|
||||
|
||||
/// <summary>
|
||||
/// Get the position of the mouse in the client.
|
||||
/// </summary>
|
||||
Vector2 GetPosition();
|
||||
|
||||
/// <summary>
|
||||
/// Get the client size.
|
||||
/// </summary>
|
||||
Size ClientSize { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the button states of the mouse.
|
||||
/// </summary>
|
||||
bool[] Buttons { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Get a snaphost of the state of a mouse.
|
||||
/// </summary>
|
||||
/// <param name="mouse">The mouse to do a snapshot of</param>
|
||||
/// <returns>A snaphost of the state of the mouse.</returns>
|
||||
public static MouseStateSnapshot GetMouseStateSnapshot(IMouse mouse)
|
||||
{
|
||||
var position = mouse.GetPosition();
|
||||
bool[] buttons = new bool[(int)MouseButton.Count];
|
||||
|
||||
mouse.Buttons.CopyTo(buttons, 0);
|
||||
|
||||
return new MouseStateSnapshot(buttons, position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the touch position of a mouse position relative to the app's view
|
||||
/// </summary>
|
||||
/// <param name="mousePosition">The position of the mouse in the client</param>
|
||||
/// <param name="clientSize">The size of the client</param>
|
||||
/// <param name="aspectRatio">The aspect ratio of the view</param>
|
||||
/// <returns>A snaphost of the state of the mouse.</returns>
|
||||
public static Vector2 GetTouchPosition(Vector2 mousePosition, Size clientSize, float aspectRatio)
|
||||
{
|
||||
float mouseX = mousePosition.X;
|
||||
float mouseY = mousePosition.Y;
|
||||
|
||||
float aspectWidth = SwitchPanelHeight * aspectRatio;
|
||||
|
||||
int screenWidth = clientSize.Width;
|
||||
int screenHeight = clientSize.Height;
|
||||
|
||||
if (clientSize.Width > clientSize.Height * aspectWidth / SwitchPanelHeight)
|
||||
{
|
||||
screenWidth = (int)(clientSize.Height * aspectWidth) / SwitchPanelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (clientSize.Width * SwitchPanelHeight) / (int)aspectWidth;
|
||||
}
|
||||
|
||||
int startX = (clientSize.Width - screenWidth) >> 1;
|
||||
int startY = (clientSize.Height - screenHeight) >> 1;
|
||||
|
||||
int endX = startX + screenWidth;
|
||||
int endY = startY + screenHeight;
|
||||
|
||||
if (mouseX >= startX &&
|
||||
mouseY >= startY &&
|
||||
mouseX < endX &&
|
||||
mouseY < endY)
|
||||
{
|
||||
int screenMouseX = (int)mouseX - startX;
|
||||
int screenMouseY = (int)mouseY - startY;
|
||||
|
||||
mouseX = (screenMouseX * (int)aspectWidth) / screenWidth;
|
||||
mouseY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
||||
|
||||
return new Vector2(mouseX, mouseY);
|
||||
}
|
||||
|
||||
return new Vector2();
|
||||
}
|
||||
}
|
||||
}
|
16
Ryujinx.Input/MouseButton.cs
Normal file
16
Ryujinx.Input/MouseButton.cs
Normal file
@ -0,0 +1,16 @@
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
public enum MouseButton : byte
|
||||
{
|
||||
Button1,
|
||||
Button2,
|
||||
Button3,
|
||||
Button4,
|
||||
Button5,
|
||||
Button6,
|
||||
Button7,
|
||||
Button8,
|
||||
Button9,
|
||||
Count
|
||||
}
|
||||
}
|
34
Ryujinx.Input/MouseStateSnapshot.cs
Normal file
34
Ryujinx.Input/MouseStateSnapshot.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
/// <summary>
|
||||
/// A snapshot of a <see cref="IMouse"/>.
|
||||
/// </summary>
|
||||
public class MouseStateSnapshot
|
||||
{
|
||||
private bool[] _buttonState;
|
||||
|
||||
public Vector2 Position { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="MouseStateSnapshot"/>.
|
||||
/// </summary>
|
||||
/// <param name="buttonState">The keys state</param>
|
||||
public MouseStateSnapshot(bool[] buttonState, Vector2 position)
|
||||
{
|
||||
_buttonState = buttonState;
|
||||
|
||||
Position = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given button is pressed.
|
||||
/// </summary>
|
||||
/// <param name="button">The button</param>
|
||||
/// <returns>True if the given button is pressed</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool IsPressed(MouseButton button) => _buttonState[(int)button];
|
||||
}
|
||||
}
|
84
Ryujinx/Input/GTK3/GTK3Mouse.cs
Normal file
84
Ryujinx/Input/GTK3/GTK3Mouse.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Input.GTK3
|
||||
{
|
||||
public class GTK3Mouse : IMouse
|
||||
{
|
||||
private GTK3MouseDriver _driver;
|
||||
|
||||
public GamepadFeaturesFlag Features => throw new NotImplementedException();
|
||||
|
||||
public string Id => "0";
|
||||
|
||||
public string Name => "GTKMouse";
|
||||
|
||||
public bool IsConnected => true;
|
||||
|
||||
public bool[] Buttons => _driver.PressedButtons;
|
||||
|
||||
public GTK3Mouse(GTK3MouseDriver driver)
|
||||
{
|
||||
_driver = driver;
|
||||
}
|
||||
|
||||
public Size ClientSize => _driver.GetClientSize();
|
||||
|
||||
public Vector2 GetPosition()
|
||||
{
|
||||
return _driver.CurrentPosition;
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool IsButtonPressed(MouseButton button)
|
||||
{
|
||||
return _driver.IsButtonPressed(button);
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_driver = null;
|
||||
}
|
||||
}
|
||||
}
|
97
Ryujinx/Input/GTK3/GTK3MouseDriver.cs
Normal file
97
Ryujinx/Input/GTK3/GTK3MouseDriver.cs
Normal file
@ -0,0 +1,97 @@
|
||||
using Gdk;
|
||||
using Gtk;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Size = System.Drawing.Size;
|
||||
|
||||
namespace Ryujinx.Input.GTK3
|
||||
{
|
||||
public class GTK3MouseDriver : IGamepadDriver
|
||||
{
|
||||
private Widget _widget;
|
||||
private bool _isDisposed;
|
||||
|
||||
public bool[] PressedButtons { get; }
|
||||
|
||||
public Vector2 CurrentPosition { get; private set; }
|
||||
|
||||
public GTK3MouseDriver(Widget parent)
|
||||
{
|
||||
_widget = parent;
|
||||
|
||||
_widget.MotionNotifyEvent += Parent_MotionNotifyEvent;
|
||||
_widget.ButtonPressEvent += Parent_ButtonPressEvent;
|
||||
_widget.ButtonReleaseEvent += Parent_ButtonReleaseEvent;
|
||||
|
||||
PressedButtons = new bool[(int)MouseButton.Count];
|
||||
}
|
||||
|
||||
[GLib.ConnectBefore]
|
||||
private void Parent_ButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
|
||||
{
|
||||
PressedButtons[args.Event.Button - 1] = false;
|
||||
}
|
||||
|
||||
[GLib.ConnectBefore]
|
||||
private void Parent_ButtonPressEvent(object o, ButtonPressEventArgs args)
|
||||
{
|
||||
PressedButtons[args.Event.Button - 1] = true;
|
||||
}
|
||||
|
||||
[GLib.ConnectBefore]
|
||||
private void Parent_MotionNotifyEvent(object o, MotionNotifyEventArgs args)
|
||||
{
|
||||
if (args.Event.Device.InputSource == InputSource.Mouse)
|
||||
{
|
||||
CurrentPosition = new Vector2((float)args.Event.X, (float)args.Event.Y);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsButtonPressed(MouseButton button)
|
||||
{
|
||||
return PressedButtons[(int) button];
|
||||
}
|
||||
|
||||
public Size GetClientSize()
|
||||
{
|
||||
return new Size(_widget.AllocatedWidth, _widget.AllocatedHeight);
|
||||
}
|
||||
|
||||
public string DriverName => "GTK3";
|
||||
|
||||
public event Action<string> OnGamepadConnected
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public event Action<string> OnGamepadDisconnected
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public ReadOnlySpan<string> GamepadsIds => new[] {"0"};
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
return new GTK3Mouse(this);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDisposed = true;
|
||||
|
||||
_widget.MotionNotifyEvent -= Parent_MotionNotifyEvent;
|
||||
_widget.ButtonPressEvent -= Parent_ButtonPressEvent;
|
||||
_widget.ButtonReleaseEvent -= Parent_ButtonReleaseEvent;
|
||||
|
||||
_widget = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using Ryujinx.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.GTK3;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Ui.Widgets;
|
||||
using System;
|
||||
@ -28,6 +29,7 @@ namespace Ryujinx.Ui
|
||||
|
||||
public ManualResetEvent WaitEvent { get; set; }
|
||||
public NpadManager NpadManager { get; }
|
||||
public TouchScreenManager TouchScreenManager { get; }
|
||||
public Switch Device { get; private set; }
|
||||
public IRenderer Renderer { get; private set; }
|
||||
|
||||
@ -37,10 +39,6 @@ namespace Ryujinx.Ui
|
||||
private bool _isStopped;
|
||||
private bool _isFocused;
|
||||
|
||||
private double _mouseX;
|
||||
private double _mouseY;
|
||||
private bool _mousePressed;
|
||||
|
||||
private bool _toggleFullscreen;
|
||||
private bool _toggleDockedMode;
|
||||
|
||||
@ -69,8 +67,12 @@ namespace Ryujinx.Ui
|
||||
|
||||
public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
|
||||
{
|
||||
var mouseDriver = new GTK3MouseDriver(this);
|
||||
|
||||
_inputManager = inputManager;
|
||||
_inputManager.SetMouseDriver(mouseDriver);
|
||||
NpadManager = _inputManager.CreateNpadManager();
|
||||
TouchScreenManager = _inputManager.CreateTouchScreenManager();
|
||||
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
|
||||
|
||||
WaitEvent = new ManualResetEvent(false);
|
||||
@ -145,37 +147,8 @@ namespace Ryujinx.Ui
|
||||
_isFocused = ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
|
||||
}
|
||||
|
||||
protected override bool OnButtonPressEvent(EventButton evnt)
|
||||
{
|
||||
_mouseX = evnt.X;
|
||||
_mouseY = evnt.Y;
|
||||
|
||||
if (evnt.Button == 1)
|
||||
{
|
||||
_mousePressed = true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnButtonReleaseEvent(EventButton evnt)
|
||||
{
|
||||
if (evnt.Button == 1)
|
||||
{
|
||||
_mousePressed = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMotionNotifyEvent(EventMotion evnt)
|
||||
{
|
||||
if (evnt.Device.InputSource == InputSource.Mouse)
|
||||
{
|
||||
_mouseX = evnt.X;
|
||||
_mouseY = evnt.Y;
|
||||
}
|
||||
|
||||
if (_hideCursorOnIdle)
|
||||
{
|
||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
@ -300,6 +273,7 @@ namespace Ryujinx.Ui
|
||||
Renderer?.Window.SetSize(_windowWidth, _windowHeight);
|
||||
|
||||
NpadManager.Initialize(device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard);
|
||||
TouchScreenManager.Initialize(device);
|
||||
}
|
||||
|
||||
public void Render()
|
||||
@ -412,6 +386,7 @@ namespace Ryujinx.Ui
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
TouchScreenManager?.Dispose();
|
||||
NpadManager?.Dispose();
|
||||
|
||||
if (_isStopped)
|
||||
@ -507,60 +482,14 @@ namespace Ryujinx.Ui
|
||||
bool hasTouch = false;
|
||||
|
||||
// Get screen touch position from left mouse click
|
||||
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
|
||||
if (_isFocused && _mousePressed)
|
||||
if (_isFocused && (_inputManager.MouseDriver as GTK3MouseDriver).IsButtonPressed(MouseButton.Button1))
|
||||
{
|
||||
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
|
||||
|
||||
int screenWidth = AllocatedWidth;
|
||||
int screenHeight = AllocatedHeight;
|
||||
|
||||
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
|
||||
{
|
||||
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
|
||||
}
|
||||
|
||||
int startX = (AllocatedWidth - screenWidth) >> 1;
|
||||
int startY = (AllocatedHeight - screenHeight) >> 1;
|
||||
|
||||
int endX = startX + screenWidth;
|
||||
int endY = startY + screenHeight;
|
||||
|
||||
if (_mouseX >= startX &&
|
||||
_mouseY >= startY &&
|
||||
_mouseX < endX &&
|
||||
_mouseY < endY)
|
||||
{
|
||||
int screenMouseX = (int)_mouseX - startX;
|
||||
int screenMouseY = (int)_mouseY - startY;
|
||||
|
||||
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
|
||||
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
X = (uint)mX,
|
||||
Y = (uint)mY,
|
||||
|
||||
// Placeholder values till more data is acquired
|
||||
DiameterX = 10,
|
||||
DiameterY = 10,
|
||||
Angle = 90
|
||||
};
|
||||
|
||||
hasTouch = true;
|
||||
|
||||
Device.Hid.Touchscreen.Update(currentPoint);
|
||||
}
|
||||
hasTouch = TouchScreenManager.Update(true, ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
|
||||
}
|
||||
|
||||
if (!hasTouch)
|
||||
{
|
||||
Device.Hid.Touchscreen.Update();
|
||||
TouchScreenManager.Update(false);
|
||||
}
|
||||
|
||||
Device.Hid.DebugPad.Update();
|
||||
@ -568,7 +497,6 @@ namespace Ryujinx.Ui
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
[Flags]
|
||||
private enum KeyboardHotkeyState
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user