mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-22 14:26:17 +00:00
Add basic error logging to the GPU
This commit is contained in:
parent
d1ab9fb42c
commit
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Memory;
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@ -7,7 +8,6 @@ using Ryujinx.Graphics.Texture.Astc;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Ryujinx.Common.Logging;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -256,7 +256,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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_info.Levels,
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out Span<byte> decoded))
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{
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// TODO: Error.
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string texInfo = $"{_info.Target} {_info.FormatInfo.Format} {_info.Width}x{_info.Height}x{_info.DepthOrLayers} levels {_info.Levels}";
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Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{_info.Address:X} ({texInfo}).");
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}
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data = decoded;
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@ -1,26 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Sampler;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class AddressModeConverter
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{
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public static TextureWrapMode Convert(this AddressMode mode)
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{
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switch (mode)
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{
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case AddressMode.Clamp : return TextureWrapMode.Clamp;
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case AddressMode.Repeat : return TextureWrapMode.Repeat;
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case AddressMode.MirrorClamp : return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
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case AddressMode.MirrorClampToEdge : return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
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case AddressMode.MirrorClampToBorder : return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
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case AddressMode.ClampToBorder : return TextureWrapMode.ClampToBorder;
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case AddressMode.MirroredRepeat : return TextureWrapMode.MirroredRepeat;
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case AddressMode.ClampToEdge : return TextureWrapMode.ClampToEdge;
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}
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throw new ArgumentException($"Invalid address mode \"{mode}\".");
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}
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}
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}
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@ -1,73 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Blend;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class BlendFactorConverter
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{
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public static All Convert(this BlendFactor factor)
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{
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switch (factor)
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{
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case BlendFactor.Zero:
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case BlendFactor.ZeroGl:
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return All.Zero;
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case BlendFactor.One:
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case BlendFactor.OneGl:
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return All.One;
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case BlendFactor.SrcColor:
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case BlendFactor.SrcColorGl:
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return All.SrcColor;
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case BlendFactor.OneMinusSrcColor:
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case BlendFactor.OneMinusSrcColorGl:
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return All.OneMinusSrcColor;
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case BlendFactor.SrcAlpha:
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case BlendFactor.SrcAlphaGl:
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return All.SrcAlpha;
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case BlendFactor.OneMinusSrcAlpha:
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case BlendFactor.OneMinusSrcAlphaGl:
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return All.OneMinusSrcAlpha;
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case BlendFactor.DstAlpha:
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case BlendFactor.DstAlphaGl:
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return All.DstAlpha;
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case BlendFactor.OneMinusDstAlpha:
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case BlendFactor.OneMinusDstAlphaGl:
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return All.OneMinusDstAlpha;
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case BlendFactor.DstColor:
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case BlendFactor.DstColorGl:
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return All.DstColor;
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case BlendFactor.OneMinusDstColor:
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case BlendFactor.OneMinusDstColorGl:
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return All.OneMinusDstColor;
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case BlendFactor.SrcAlphaSaturate:
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case BlendFactor.SrcAlphaSaturateGl:
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return All.SrcAlphaSaturate;
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case BlendFactor.Src1Color:
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case BlendFactor.Src1ColorGl:
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return All.Src1Color;
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case BlendFactor.OneMinusSrc1Color:
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case BlendFactor.OneMinusSrc1ColorGl:
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return All.OneMinusSrc1Color;
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case BlendFactor.Src1Alpha:
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case BlendFactor.Src1AlphaGl:
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return All.Src1Alpha;
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case BlendFactor.OneMinusSrc1Alpha:
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case BlendFactor.OneMinusSrc1AlphaGl:
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return All.OneMinusSrc1Alpha;
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case BlendFactor.ConstantColor:
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return All.ConstantColor;
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case BlendFactor.OneMinusConstantColor:
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return All.OneMinusConstantColor;
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case BlendFactor.ConstantAlpha:
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return All.ConstantAlpha;
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case BlendFactor.OneMinusConstantAlpha:
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return All.OneMinusConstantAlpha;
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}
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return All.Zero;
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throw new ArgumentException($"Invalid blend factor \"{factor}\".");
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}
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}
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}
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@ -1,35 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Blend;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class BlendOpConverter
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{
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public static BlendEquationMode Convert(this BlendOp op)
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{
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switch (op)
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{
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case BlendOp.Add:
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case BlendOp.AddGl:
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return BlendEquationMode.FuncAdd;
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case BlendOp.Subtract:
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case BlendOp.SubtractGl:
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return BlendEquationMode.FuncSubtract;
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case BlendOp.ReverseSubtract:
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case BlendOp.ReverseSubtractGl:
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return BlendEquationMode.FuncReverseSubtract;
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case BlendOp.Minimum:
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case BlendOp.MinimumGl:
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return BlendEquationMode.Min;
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case BlendOp.Maximum:
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case BlendOp.MaximumGl:
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return BlendEquationMode.Max;
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}
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return BlendEquationMode.FuncAdd;
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throw new ArgumentException($"Invalid blend operation \"{op}\".");
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}
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}
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}
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@ -1,20 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Sampler;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class CompareModeConverter
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{
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public static TextureCompareMode Convert(this CompareMode mode)
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{
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switch (mode)
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{
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case CompareMode.None: return TextureCompareMode.None;
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case CompareMode.CompareRToTexture: return TextureCompareMode.CompareRToTexture;
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}
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throw new ArgumentException($"Invalid compare mode \"{mode}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class CompareOpConverter
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{
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public static All Convert(this CompareOp op)
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{
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switch (op)
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{
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case CompareOp.Never:
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case CompareOp.NeverGl:
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return All.Never;
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case CompareOp.Less:
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case CompareOp.LessGl:
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return All.Less;
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case CompareOp.Equal:
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case CompareOp.EqualGl:
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return All.Equal;
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case CompareOp.LessOrEqual:
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case CompareOp.LessOrEqualGl:
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return All.Lequal;
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case CompareOp.Greater:
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case CompareOp.GreaterGl:
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return All.Greater;
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case CompareOp.NotEqual:
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case CompareOp.NotEqualGl:
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return All.Notequal;
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case CompareOp.GreaterOrEqual:
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case CompareOp.GreaterOrEqualGl:
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return All.Gequal;
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case CompareOp.Always:
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case CompareOp.AlwaysGl:
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return All.Always;
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}
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return All.Never;
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class DepthModeConverter
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{
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public static ClipDepthMode Convert(this DepthMode mode)
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{
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switch (mode)
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{
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case DepthMode.MinusOneToOne: return ClipDepthMode.NegativeOneToOne;
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case DepthMode.ZeroToOne: return ClipDepthMode.ZeroToOne;
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}
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throw new ArgumentException($"Invalid depth mode \"{mode}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class DepthStencilModeConverter
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{
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public static All Convert(this DepthStencilMode mode)
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{
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switch (mode)
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{
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case DepthStencilMode.Depth: return All.Depth;
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case DepthStencilMode.Stencil: return All.Stencil;
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}
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throw new ArgumentException($"Invalid depth stencil mode \"{mode}\".");
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}
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}
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}
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@ -1,23 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class FaceConverter
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{
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public static CullFaceMode Convert(this Face face)
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{
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switch (face)
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{
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case Face.Back: return CullFaceMode.Back;
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case Face.Front: return CullFaceMode.Front;
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case Face.FrontAndBack: return CullFaceMode.FrontAndBack;
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}
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return CullFaceMode.FrontAndBack;
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throw new ArgumentException($"Invalid face \"{face}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class FrontFaceConverter
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{
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public static FrontFaceDirection Convert(this FrontFace frontFace)
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{
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switch (frontFace)
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{
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case FrontFace.Clockwise: return FrontFaceDirection.Cw;
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case FrontFace.CounterClockwise: return FrontFaceDirection.Ccw;
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}
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return FrontFaceDirection.Cw;
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throw new ArgumentException($"Invalid front face \"{frontFace}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class IndexTypeConverter
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{
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public static DrawElementsType Convert(this IndexType type)
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{
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switch (type)
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{
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case IndexType.UByte: return DrawElementsType.UnsignedByte;
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case IndexType.UShort: return DrawElementsType.UnsignedShort;
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case IndexType.UInt: return DrawElementsType.UnsignedInt;
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}
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throw new ArgumentException($"Invalid index type \"{type}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Sampler;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class MagFilterConverter
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{
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public static TextureMagFilter Convert(this MagFilter filter)
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{
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switch (filter)
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{
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case MagFilter.Nearest: return TextureMagFilter.Nearest;
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case MagFilter.Linear: return TextureMagFilter.Linear;
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}
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return TextureMagFilter.Nearest;
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}
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}
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}
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@ -1,24 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Sampler;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class MinFilterConverter
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{
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public static TextureMinFilter Convert(this MinFilter filter)
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{
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switch (filter)
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{
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case MinFilter.Nearest: return TextureMinFilter.Nearest;
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case MinFilter.Linear: return TextureMinFilter.Linear;
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case MinFilter.NearestMipmapNearest: return TextureMinFilter.NearestMipmapNearest;
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case MinFilter.LinearMipmapNearest: return TextureMinFilter.LinearMipmapNearest;
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case MinFilter.NearestMipmapLinear: return TextureMinFilter.NearestMipmapLinear;
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case MinFilter.LinearMipmapLinear: return TextureMinFilter.LinearMipmapLinear;
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}
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return TextureMinFilter.Nearest;
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}
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}
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}
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@ -1,33 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class PrimitiveTopologyConverter
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{
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public static PrimitiveType Convert(this PrimitiveTopology topology)
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{
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switch (topology)
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{
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case PrimitiveTopology.Points: return PrimitiveType.Points;
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case PrimitiveTopology.Lines: return PrimitiveType.Lines;
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case PrimitiveTopology.LineLoop: return PrimitiveType.LineLoop;
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case PrimitiveTopology.LineStrip: return PrimitiveType.LineStrip;
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case PrimitiveTopology.Triangles: return PrimitiveType.Triangles;
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case PrimitiveTopology.TriangleStrip: return PrimitiveType.TriangleStrip;
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case PrimitiveTopology.TriangleFan: return PrimitiveType.TriangleFan;
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case PrimitiveTopology.Quads: return PrimitiveType.Quads;
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case PrimitiveTopology.QuadStrip: return PrimitiveType.QuadStrip;
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case PrimitiveTopology.Polygon: return PrimitiveType.Polygon;
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case PrimitiveTopology.LinesAdjacency: return PrimitiveType.LinesAdjacency;
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case PrimitiveTopology.LineStripAdjacency: return PrimitiveType.LineStripAdjacency;
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case PrimitiveTopology.TrianglesAdjacency: return PrimitiveType.TrianglesAdjacency;
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case PrimitiveTopology.TriangleStripAdjacency: return PrimitiveType.TriangleStripAdjacency;
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case PrimitiveTopology.Patches: return PrimitiveType.Patches;
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}
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throw new ArgumentException($"Invalid primitive topology \"{topology}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class StencilOpConverter
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{
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public static StencilOp Convert(this GAL.DepthStencil.StencilOp op)
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{
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switch (op)
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{
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case GAL.DepthStencil.StencilOp.Keep: return StencilOp.Keep;
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case GAL.DepthStencil.StencilOp.Zero: return StencilOp.Zero;
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case GAL.DepthStencil.StencilOp.Replace: return StencilOp.Replace;
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case GAL.DepthStencil.StencilOp.IncrementAndClamp: return StencilOp.Incr;
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case GAL.DepthStencil.StencilOp.DecrementAndClamp: return StencilOp.Decr;
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case GAL.DepthStencil.StencilOp.Invert: return StencilOp.Invert;
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case GAL.DepthStencil.StencilOp.IncrementAndWrap: return StencilOp.IncrWrap;
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case GAL.DepthStencil.StencilOp.DecrementAndWrap: return StencilOp.DecrWrap;
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}
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return StencilOp.Keep;
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throw new ArgumentException($"Invalid stencil operation \"{op}\".");
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}
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}
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}
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class SwizzleComponentConverter
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{
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public static All Convert(this SwizzleComponent swizzleComponent)
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{
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switch (swizzleComponent)
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{
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case SwizzleComponent.Zero: return All.Zero;
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case SwizzleComponent.One: return All.One;
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case SwizzleComponent.Red: return All.Red;
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case SwizzleComponent.Green: return All.Green;
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case SwizzleComponent.Blue: return All.Blue;
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case SwizzleComponent.Alpha: return All.Alpha;
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}
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throw new ArgumentException($"Invalid swizzle component \"{swizzleComponent}\".");
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}
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}
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}
|
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL.Texture;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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static class TargetConverter
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{
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public static ImageTarget ConvertToImageTarget(this Target target)
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{
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return (ImageTarget)target.Convert();
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}
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public static TextureTarget Convert(this Target target)
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{
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switch (target)
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{
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case Target.Texture1D: return TextureTarget.Texture1D;
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case Target.Texture2D: return TextureTarget.Texture2D;
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case Target.Texture3D: return TextureTarget.Texture3D;
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case Target.Texture1DArray: return TextureTarget.Texture1DArray;
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case Target.Texture2DArray: return TextureTarget.Texture2DArray;
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case Target.Texture2DMultisample: return TextureTarget.Texture2DMultisample;
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case Target.Rectangle: return TextureTarget.TextureRectangle;
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case Target.Cubemap: return TextureTarget.TextureCubeMap;
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case Target.CubemapArray: return TextureTarget.TextureCubeMapArray;
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case Target.TextureBuffer: return TextureTarget.TextureBuffer;
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}
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|
||||
throw new ArgumentException($"Invalid target \"{target}\".");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -12,16 +13,14 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
GL.Enable(EnableCap.DebugOutputSynchronous);
|
||||
|
||||
int[] array = null;
|
||||
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
|
||||
|
||||
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, array, true);
|
||||
|
||||
_debugCallback = PrintDbg;
|
||||
_debugCallback = GLDebugHandler;
|
||||
|
||||
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
|
||||
}
|
||||
|
||||
private static void PrintDbg(
|
||||
private static void GLDebugHandler(
|
||||
DebugSource source,
|
||||
DebugType type,
|
||||
int id,
|
||||
@ -30,14 +29,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
IntPtr message,
|
||||
IntPtr userParam)
|
||||
{
|
||||
string msg = Marshal.PtrToStringAnsi(message);
|
||||
string fullMessage = $"{type} {severity} {source} {Marshal.PtrToStringAnsi(message)}";
|
||||
|
||||
if (type == DebugType.DebugTypeError && !msg.Contains("link"))
|
||||
switch (type)
|
||||
{
|
||||
throw new Exception(msg);
|
||||
case DebugType.DebugTypeError:
|
||||
Logger.PrintError(LogClass.Gpu, fullMessage);
|
||||
break;
|
||||
case DebugType.DebugTypePerformance:
|
||||
Logger.PrintWarning(LogClass.Gpu, fullMessage);
|
||||
break;
|
||||
default:
|
||||
Logger.PrintDebug(LogClass.Gpu, fullMessage);
|
||||
break;
|
||||
}
|
||||
|
||||
System.Console.WriteLine("GL message: " + source + " " + type + " " + severity + " " + msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
423
Ryujinx.Graphics.OpenGL/EnumConversion.cs
Normal file
423
Ryujinx.Graphics.OpenGL/EnumConversion.cs
Normal file
@ -0,0 +1,423 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Blend;
|
||||
using Ryujinx.Graphics.GAL.Sampler;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
static class EnumConversion
|
||||
{
|
||||
public static TextureWrapMode Convert(this AddressMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case AddressMode.Clamp:
|
||||
return TextureWrapMode.Clamp;
|
||||
case AddressMode.Repeat:
|
||||
return TextureWrapMode.Repeat;
|
||||
case AddressMode.MirrorClamp:
|
||||
return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampExt;
|
||||
case AddressMode.MirrorClampToEdge:
|
||||
return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToEdgeExt;
|
||||
case AddressMode.MirrorClampToBorder:
|
||||
return (TextureWrapMode)ExtTextureMirrorClamp.MirrorClampToBorderExt;
|
||||
case AddressMode.ClampToBorder:
|
||||
return TextureWrapMode.ClampToBorder;
|
||||
case AddressMode.MirroredRepeat:
|
||||
return TextureWrapMode.MirroredRepeat;
|
||||
case AddressMode.ClampToEdge:
|
||||
return TextureWrapMode.ClampToEdge;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(AddressMode)} enum value: {mode}.");
|
||||
|
||||
return TextureWrapMode.Clamp;
|
||||
}
|
||||
|
||||
public static All Convert(this BlendFactor factor)
|
||||
{
|
||||
switch (factor)
|
||||
{
|
||||
case BlendFactor.Zero:
|
||||
case BlendFactor.ZeroGl:
|
||||
return All.Zero;
|
||||
case BlendFactor.One:
|
||||
case BlendFactor.OneGl:
|
||||
return All.One;
|
||||
case BlendFactor.SrcColor:
|
||||
case BlendFactor.SrcColorGl:
|
||||
return All.SrcColor;
|
||||
case BlendFactor.OneMinusSrcColor:
|
||||
case BlendFactor.OneMinusSrcColorGl:
|
||||
return All.OneMinusSrcColor;
|
||||
case BlendFactor.SrcAlpha:
|
||||
case BlendFactor.SrcAlphaGl:
|
||||
return All.SrcAlpha;
|
||||
case BlendFactor.OneMinusSrcAlpha:
|
||||
case BlendFactor.OneMinusSrcAlphaGl:
|
||||
return All.OneMinusSrcAlpha;
|
||||
case BlendFactor.DstAlpha:
|
||||
case BlendFactor.DstAlphaGl:
|
||||
return All.DstAlpha;
|
||||
case BlendFactor.OneMinusDstAlpha:
|
||||
case BlendFactor.OneMinusDstAlphaGl:
|
||||
return All.OneMinusDstAlpha;
|
||||
case BlendFactor.DstColor:
|
||||
case BlendFactor.DstColorGl:
|
||||
return All.DstColor;
|
||||
case BlendFactor.OneMinusDstColor:
|
||||
case BlendFactor.OneMinusDstColorGl:
|
||||
return All.OneMinusDstColor;
|
||||
case BlendFactor.SrcAlphaSaturate:
|
||||
case BlendFactor.SrcAlphaSaturateGl:
|
||||
return All.SrcAlphaSaturate;
|
||||
case BlendFactor.Src1Color:
|
||||
case BlendFactor.Src1ColorGl:
|
||||
return All.Src1Color;
|
||||
case BlendFactor.OneMinusSrc1Color:
|
||||
case BlendFactor.OneMinusSrc1ColorGl:
|
||||
return All.OneMinusSrc1Color;
|
||||
case BlendFactor.Src1Alpha:
|
||||
case BlendFactor.Src1AlphaGl:
|
||||
return All.Src1Alpha;
|
||||
case BlendFactor.OneMinusSrc1Alpha:
|
||||
case BlendFactor.OneMinusSrc1AlphaGl:
|
||||
return All.OneMinusSrc1Alpha;
|
||||
case BlendFactor.ConstantColor:
|
||||
return All.ConstantColor;
|
||||
case BlendFactor.OneMinusConstantColor:
|
||||
return All.OneMinusConstantColor;
|
||||
case BlendFactor.ConstantAlpha:
|
||||
return All.ConstantAlpha;
|
||||
case BlendFactor.OneMinusConstantAlpha:
|
||||
return All.OneMinusConstantAlpha;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
|
||||
|
||||
return All.Zero;
|
||||
}
|
||||
|
||||
public static BlendEquationMode Convert(this BlendOp op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case BlendOp.Add:
|
||||
case BlendOp.AddGl:
|
||||
return BlendEquationMode.FuncAdd;
|
||||
case BlendOp.Subtract:
|
||||
case BlendOp.SubtractGl:
|
||||
return BlendEquationMode.FuncSubtract;
|
||||
case BlendOp.ReverseSubtract:
|
||||
case BlendOp.ReverseSubtractGl:
|
||||
return BlendEquationMode.FuncReverseSubtract;
|
||||
case BlendOp.Minimum:
|
||||
case BlendOp.MinimumGl:
|
||||
return BlendEquationMode.Min;
|
||||
case BlendOp.Maximum:
|
||||
case BlendOp.MaximumGl:
|
||||
return BlendEquationMode.Max;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
|
||||
|
||||
return BlendEquationMode.FuncAdd;
|
||||
}
|
||||
|
||||
public static TextureCompareMode Convert(this CompareMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case CompareMode.None:
|
||||
return TextureCompareMode.None;
|
||||
case CompareMode.CompareRToTexture:
|
||||
return TextureCompareMode.CompareRToTexture;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
|
||||
|
||||
return TextureCompareMode.None;
|
||||
}
|
||||
|
||||
public static All Convert(this CompareOp op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case CompareOp.Never:
|
||||
case CompareOp.NeverGl:
|
||||
return All.Never;
|
||||
case CompareOp.Less:
|
||||
case CompareOp.LessGl:
|
||||
return All.Less;
|
||||
case CompareOp.Equal:
|
||||
case CompareOp.EqualGl:
|
||||
return All.Equal;
|
||||
case CompareOp.LessOrEqual:
|
||||
case CompareOp.LessOrEqualGl:
|
||||
return All.Lequal;
|
||||
case CompareOp.Greater:
|
||||
case CompareOp.GreaterGl:
|
||||
return All.Greater;
|
||||
case CompareOp.NotEqual:
|
||||
case CompareOp.NotEqualGl:
|
||||
return All.Notequal;
|
||||
case CompareOp.GreaterOrEqual:
|
||||
case CompareOp.GreaterOrEqualGl:
|
||||
return All.Gequal;
|
||||
case CompareOp.Always:
|
||||
case CompareOp.AlwaysGl:
|
||||
return All.Always;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
|
||||
|
||||
return All.Never;
|
||||
}
|
||||
|
||||
public static ClipDepthMode Convert(this DepthMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case DepthMode.MinusOneToOne:
|
||||
return ClipDepthMode.NegativeOneToOne;
|
||||
case DepthMode.ZeroToOne:
|
||||
return ClipDepthMode.ZeroToOne;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
|
||||
|
||||
return ClipDepthMode.NegativeOneToOne;
|
||||
}
|
||||
|
||||
public static All Convert(this DepthStencilMode mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case DepthStencilMode.Depth:
|
||||
return All.Depth;
|
||||
case DepthStencilMode.Stencil:
|
||||
return All.Stencil;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
|
||||
|
||||
return All.Depth;
|
||||
}
|
||||
|
||||
public static CullFaceMode Convert(this Face face)
|
||||
{
|
||||
switch (face)
|
||||
{
|
||||
case Face.Back:
|
||||
return CullFaceMode.Back;
|
||||
case Face.Front:
|
||||
return CullFaceMode.Front;
|
||||
case Face.FrontAndBack:
|
||||
return CullFaceMode.FrontAndBack;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
|
||||
|
||||
return CullFaceMode.Back;
|
||||
}
|
||||
|
||||
public static FrontFaceDirection Convert(this FrontFace frontFace)
|
||||
{
|
||||
switch (frontFace)
|
||||
{
|
||||
case FrontFace.Clockwise:
|
||||
return FrontFaceDirection.Cw;
|
||||
case FrontFace.CounterClockwise:
|
||||
return FrontFaceDirection.Ccw;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
|
||||
|
||||
return FrontFaceDirection.Cw;
|
||||
}
|
||||
|
||||
public static DrawElementsType Convert(this IndexType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case IndexType.UByte:
|
||||
return DrawElementsType.UnsignedByte;
|
||||
case IndexType.UShort:
|
||||
return DrawElementsType.UnsignedShort;
|
||||
case IndexType.UInt:
|
||||
return DrawElementsType.UnsignedInt;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(IndexType)} enum value: {type}.");
|
||||
|
||||
return DrawElementsType.UnsignedByte;
|
||||
}
|
||||
|
||||
public static TextureMagFilter Convert(this MagFilter filter)
|
||||
{
|
||||
switch (filter)
|
||||
{
|
||||
case MagFilter.Nearest:
|
||||
return TextureMagFilter.Nearest;
|
||||
case MagFilter.Linear:
|
||||
return TextureMagFilter.Linear;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(MagFilter)} enum value: {filter}.");
|
||||
|
||||
return TextureMagFilter.Nearest;
|
||||
}
|
||||
|
||||
public static TextureMinFilter Convert(this MinFilter filter)
|
||||
{
|
||||
switch (filter)
|
||||
{
|
||||
case MinFilter.Nearest:
|
||||
return TextureMinFilter.Nearest;
|
||||
case MinFilter.Linear:
|
||||
return TextureMinFilter.Linear;
|
||||
case MinFilter.NearestMipmapNearest:
|
||||
return TextureMinFilter.NearestMipmapNearest;
|
||||
case MinFilter.LinearMipmapNearest:
|
||||
return TextureMinFilter.LinearMipmapNearest;
|
||||
case MinFilter.NearestMipmapLinear:
|
||||
return TextureMinFilter.NearestMipmapLinear;
|
||||
case MinFilter.LinearMipmapLinear:
|
||||
return TextureMinFilter.LinearMipmapLinear;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(MinFilter)} enum value: {filter}.");
|
||||
|
||||
return TextureMinFilter.Nearest;
|
||||
}
|
||||
|
||||
public static PrimitiveType Convert(this PrimitiveTopology topology)
|
||||
{
|
||||
switch (topology)
|
||||
{
|
||||
case PrimitiveTopology.Points:
|
||||
return PrimitiveType.Points;
|
||||
case PrimitiveTopology.Lines:
|
||||
return PrimitiveType.Lines;
|
||||
case PrimitiveTopology.LineLoop:
|
||||
return PrimitiveType.LineLoop;
|
||||
case PrimitiveTopology.LineStrip:
|
||||
return PrimitiveType.LineStrip;
|
||||
case PrimitiveTopology.Triangles:
|
||||
return PrimitiveType.Triangles;
|
||||
case PrimitiveTopology.TriangleStrip:
|
||||
return PrimitiveType.TriangleStrip;
|
||||
case PrimitiveTopology.TriangleFan:
|
||||
return PrimitiveType.TriangleFan;
|
||||
case PrimitiveTopology.Quads:
|
||||
return PrimitiveType.Quads;
|
||||
case PrimitiveTopology.QuadStrip:
|
||||
return PrimitiveType.QuadStrip;
|
||||
case PrimitiveTopology.Polygon:
|
||||
return PrimitiveType.Polygon;
|
||||
case PrimitiveTopology.LinesAdjacency:
|
||||
return PrimitiveType.LinesAdjacency;
|
||||
case PrimitiveTopology.LineStripAdjacency:
|
||||
return PrimitiveType.LineStripAdjacency;
|
||||
case PrimitiveTopology.TrianglesAdjacency:
|
||||
return PrimitiveType.TrianglesAdjacency;
|
||||
case PrimitiveTopology.TriangleStripAdjacency:
|
||||
return PrimitiveType.TriangleStripAdjacency;
|
||||
case PrimitiveTopology.Patches:
|
||||
return PrimitiveType.Patches;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(PrimitiveTopology)} enum value: {topology}.");
|
||||
|
||||
return PrimitiveType.Points;
|
||||
}
|
||||
|
||||
public static StencilOp Convert(this GAL.DepthStencil.StencilOp op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case GAL.DepthStencil.StencilOp.Keep:
|
||||
return StencilOp.Keep;
|
||||
case GAL.DepthStencil.StencilOp.Zero:
|
||||
return StencilOp.Zero;
|
||||
case GAL.DepthStencil.StencilOp.Replace:
|
||||
return StencilOp.Replace;
|
||||
case GAL.DepthStencil.StencilOp.IncrementAndClamp:
|
||||
return StencilOp.Incr;
|
||||
case GAL.DepthStencil.StencilOp.DecrementAndClamp:
|
||||
return StencilOp.Decr;
|
||||
case GAL.DepthStencil.StencilOp.Invert:
|
||||
return StencilOp.Invert;
|
||||
case GAL.DepthStencil.StencilOp.IncrementAndWrap:
|
||||
return StencilOp.IncrWrap;
|
||||
case GAL.DepthStencil.StencilOp.DecrementAndWrap:
|
||||
return StencilOp.DecrWrap;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.DepthStencil.StencilOp)} enum value: {op}.");
|
||||
|
||||
return StencilOp.Keep;
|
||||
}
|
||||
|
||||
public static All Convert(this SwizzleComponent swizzleComponent)
|
||||
{
|
||||
switch (swizzleComponent)
|
||||
{
|
||||
case SwizzleComponent.Zero:
|
||||
return All.Zero;
|
||||
case SwizzleComponent.One:
|
||||
return All.One;
|
||||
case SwizzleComponent.Red:
|
||||
return All.Red;
|
||||
case SwizzleComponent.Green:
|
||||
return All.Green;
|
||||
case SwizzleComponent.Blue:
|
||||
return All.Blue;
|
||||
case SwizzleComponent.Alpha:
|
||||
return All.Alpha;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(SwizzleComponent)} enum value: {swizzleComponent}.");
|
||||
|
||||
return All.Zero;
|
||||
}
|
||||
|
||||
public static ImageTarget ConvertToImageTarget(this Target target)
|
||||
{
|
||||
return (ImageTarget)target.Convert();
|
||||
}
|
||||
|
||||
public static TextureTarget Convert(this Target target)
|
||||
{
|
||||
switch (target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
return TextureTarget.Texture1D;
|
||||
case Target.Texture2D:
|
||||
return TextureTarget.Texture2D;
|
||||
case Target.Texture3D:
|
||||
return TextureTarget.Texture3D;
|
||||
case Target.Texture1DArray:
|
||||
return TextureTarget.Texture1DArray;
|
||||
case Target.Texture2DArray:
|
||||
return TextureTarget.Texture2DArray;
|
||||
case Target.Texture2DMultisample:
|
||||
return TextureTarget.Texture2DMultisample;
|
||||
case Target.Rectangle:
|
||||
return TextureTarget.TextureRectangle;
|
||||
case Target.Cubemap:
|
||||
return TextureTarget.TextureCubeMap;
|
||||
case Target.CubemapArray:
|
||||
return TextureTarget.TextureCubeMapArray;
|
||||
case Target.TextureBuffer:
|
||||
return TextureTarget.TextureBuffer;
|
||||
}
|
||||
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(Target)} enum value: {target}.");
|
||||
|
||||
return TextureTarget.Texture2D;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Formats
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
struct FormatInfo
|
||||
{
|
@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Formats
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
struct FormatTable
|
||||
{
|
@ -1,10 +1,10 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Blend;
|
||||
using Ryujinx.Graphics.GAL.Color;
|
||||
using Ryujinx.Graphics.GAL.DepthStencil;
|
||||
using Ryujinx.Graphics.GAL.InputAssembler;
|
||||
using Ryujinx.Graphics.OpenGL.Formats;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
@ -114,6 +114,10 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
((Sampler)sampler).Bind(unit);
|
||||
}
|
||||
else if (unit == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void BindTexture(int index, ShaderStage stage, ITexture texture)
|
||||
@ -131,6 +135,10 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
((TextureView)texture).Bind(unit);
|
||||
}
|
||||
}
|
||||
else if (unit == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer)
|
||||
@ -151,6 +159,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
if (bindingPoint == -1)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -289,6 +299,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, "Dispatch error, shader not linked.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -301,6 +313,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -407,13 +421,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
PrepareForDraw();
|
||||
|
||||
int firstIndexOffset = firstIndex;
|
||||
|
||||
int indexElemSize = 1;
|
||||
|
||||
switch (_elementsType)
|
||||
@ -450,7 +464,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
indexCount,
|
||||
instanceCount,
|
||||
indexBaseOffset,
|
||||
indexElemSize,
|
||||
firstVertex,
|
||||
firstInstance);
|
||||
}
|
||||
@ -536,7 +549,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
int indexCount,
|
||||
int instanceCount,
|
||||
IntPtr indexBaseOffset,
|
||||
int indexElemSize,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
@ -190,13 +191,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
private void CheckProgramLink()
|
||||
{
|
||||
int status = 0;
|
||||
|
||||
GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out status);
|
||||
GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out int status);
|
||||
|
||||
if (status == 0)
|
||||
{
|
||||
// throw new System.Exception(GL.GetProgramInfoLog(Handle));
|
||||
Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -10,6 +10,7 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
|
||||
</ItemGroup>
|
||||
|
@ -1,7 +1,7 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.OpenGL.Formats;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
@ -135,13 +135,15 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_info.Height,
|
||||
_info.Depth);
|
||||
break;
|
||||
|
||||
default:
|
||||
Logger.PrintError(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public ITexture CreateDefaultView()
|
||||
{
|
||||
int layers = _info.GetLayers();
|
||||
|
||||
return CreateView(_info, 0, 0);
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Texture;
|
||||
using Ryujinx.Graphics.OpenGL.Formats;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
@ -1,6 +1,5 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL.InputAssembler;
|
||||
using Ryujinx.Graphics.OpenGL.Formats;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
|
Loading…
Reference in New Issue
Block a user