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Ensure a valid shared memory size is used
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@ -20,9 +20,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
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// Note: A size of 0 is also invalid, the size must be at least 1.
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int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
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ComputeShader cs = _shaderCache.GetComputeShader(
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shaderGpuVa,
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dispatchParams.SharedMemorySize & 0xffff,
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sharedMemorySize,
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dispatchParams.UnpackBlockSizeX(),
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dispatchParams.UnpackBlockSizeY(),
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dispatchParams.UnpackBlockSizeZ());
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