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Fix embedded game rendering (#2275)
This fix an issue when after a relaunch of a game containing other games (embedded games), the renderer window size would be 1x1. This bug was introduced by #2260.
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@ -64,6 +64,9 @@ namespace Ryujinx.Ui
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private GraphicsDebugLevel _glLogLevel;
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private GraphicsDebugLevel _glLogLevel;
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private string _gpuVendorName;
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private string _gpuVendorName;
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private int _windowHeight;
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private int _windowWidth;
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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public RendererWidgetBase(InputManager inputManager, GraphicsDebugLevel glLogLevel)
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{
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{
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_inputManager = inputManager;
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_inputManager = inputManager;
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@ -225,7 +228,10 @@ namespace Ryujinx.Ui
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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Renderer?.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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_windowWidth = evnt.Width * monitor.ScaleFactor;
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_windowHeight = evnt.Height * monitor.ScaleFactor;
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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return result;
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return result;
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}
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}
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@ -293,6 +299,7 @@ namespace Ryujinx.Ui
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{
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{
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Device = device;
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Device = device;
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Renderer = Device.Gpu.Renderer;
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Renderer = Device.Gpu.Renderer;
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Renderer?.Window.SetSize(_windowWidth, _windowHeight);
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}
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}
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public void Render()
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public void Render()
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