Fix gpu vendor name parsing (#1030)

* Update GLRenderer.cs

* print the vendor name fully
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Ac_K 2020-03-25 00:12:01 +01:00 committed by GitHub
parent daecb1193d
commit a40d8d4a17
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@ -335,17 +335,11 @@ namespace Ryujinx.Ui
_device.Statistics.RecordSystemFrameTime(); _device.Statistics.RecordSystemFrameTime();
string gpuVendor = "Unknown";
if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA";
if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD";
if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel";
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs( StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
_device.EnableDeviceVsync, _device.EnableDeviceVsync,
$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS", $"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS", $"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
$"GPU: {gpuVendor}")); $"GPU: {_renderer.GpuVendor}"));
_device.System.SignalVsync(); _device.System.SignalVsync();