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infra: Add AppImage build to release workflow (Enjoy Steam Deck users 🙂)
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31
.github/workflows/release.yml
vendored
31
.github/workflows/release.yml
vendored
@ -117,6 +117,32 @@ jobs:
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popd
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shell: bash
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- name: Build AppImage (Linux)
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if: matrix.platform.os == 'ubuntu-latest'
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run: |
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PLATFORM_NAME="${{ matrix.platform.name }}"
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sudo apt install -y zsync desktop-file-utils appstream
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mkdir -p tools
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export PATH="$PATH:$(readlink -f tools)"
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# Setup appimagetool
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wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
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chmod +x tools/appimagetool
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if [ "$PLATFORM_NAME" = "linux-x64" ]; then
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export ARCH=x86_64
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elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
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export ARCH=aarch64
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else
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echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
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exit 1
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fi
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BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
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shell: bash
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- name: Packing Linux builds
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if: matrix.platform.os == 'ubuntu-latest'
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run: |
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@ -131,6 +157,11 @@ jobs:
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chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
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tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz *
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popd
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# AppImage archive
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pushd publish_ava_appimage
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tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}-AppImage.tar.gz *
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popd
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shell: bash
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- name: Pushing new release
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@ -10,16 +10,15 @@ OUTDIR=${OUTDIR:-publish_appimage}
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rm -rf AppDir
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mkdir -p AppDir/usr/bin/bin
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# Ensure necessary bins are set as executable
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chmod +x "$BUILDDIR"/Ryujinx*
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# Add symlinks for the AppImage
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cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
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cp distribution/linux/appimage/AppRun AppDir/AppRun
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cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
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cp -r "$BUILDDIR"/* AppDir/usr/bin/
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# Ensure necessary bins are set as executable
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chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
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mkdir -p "$OUTDIR"
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appimagetool --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
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