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Use BitOperations methods and delete now unused BitUtils methods (#3134)
Replaces BitUtils.CountTrailingZeros/CountLeadingZeros/IsPowerOfTwo with BitOperations methods
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63c9c64196
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@ -1,11 +1,10 @@
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using System;
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using System;
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using System.Numerics;
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namespace Ryujinx.Common
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namespace Ryujinx.Common
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{
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{
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public static class BitUtils
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public static class BitUtils
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{
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{
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private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
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public static uint AlignUp(uint value, int size)
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public static uint AlignUp(uint value, int size)
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{
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{
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return (uint)AlignUp((int)value, size);
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return (uint)AlignUp((int)value, size);
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@ -76,60 +75,7 @@ namespace Ryujinx.Common
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public static int Pow2RoundDown(int value)
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public static int Pow2RoundDown(int value)
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{
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{
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return IsPowerOfTwo32(value) ? value : Pow2RoundUp(value) >> 1;
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return BitOperations.IsPow2(value) ? value : Pow2RoundUp(value) >> 1;
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}
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public static bool IsPowerOfTwo32(int value)
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{
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return value != 0 && (value & (value - 1)) == 0;
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}
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public static bool IsPowerOfTwo64(long value)
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{
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return value != 0 && (value & (value - 1)) == 0;
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}
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public static int CountLeadingZeros32(int value)
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{
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return (int)CountLeadingZeros((ulong)value, 32);
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}
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public static int CountLeadingZeros64(long value)
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{
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return (int)CountLeadingZeros((ulong)value, 64);
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}
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private static ulong CountLeadingZeros(ulong value, int size)
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{
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if (value == 0ul)
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{
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return (ulong)size;
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}
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int nibbleIdx = size;
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int preCount, count = 0;
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do
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{
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nibbleIdx -= 4;
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preCount = ClzNibbleTbl[(int)(value >> nibbleIdx) & 0b1111];
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count += preCount;
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}
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while (preCount == 4);
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return (ulong)count;
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}
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public static int CountTrailingZeros32(int value)
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{
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int count = 0;
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while (((value >> count) & 1) == 0)
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{
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count++;
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}
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return count;
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}
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}
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public static long ReverseBits64(long value)
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public static long ReverseBits64(long value)
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -47,15 +48,15 @@ namespace Ryujinx.Graphics.Texture
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{
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{
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_texBpp = bpp;
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_texBpp = bpp;
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_bppShift = BitUtils.CountTrailingZeros32(bpp);
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_bppShift = BitOperations.TrailingZeroCount(bpp);
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_bhMask = gobBlocksInY - 1;
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_bhMask = gobBlocksInY - 1;
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_bdMask = gobBlocksInZ - 1;
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_bdMask = gobBlocksInZ - 1;
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_bhShift = BitUtils.CountTrailingZeros32(gobBlocksInY);
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_bhShift = BitOperations.TrailingZeroCount(gobBlocksInY);
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_bdShift = BitUtils.CountTrailingZeros32(gobBlocksInZ);
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_bdShift = BitOperations.TrailingZeroCount(gobBlocksInZ);
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_xShift = BitUtils.CountTrailingZeros32(GobSize * gobBlocksInY * gobBlocksInZ);
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_xShift = BitOperations.TrailingZeroCount(GobSize * gobBlocksInY * gobBlocksInZ);
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RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
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RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using System.Numerics;
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namespace Ryujinx.HLE.HOS.Kernel.Common
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namespace Ryujinx.HLE.HOS.Kernel.Common
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{
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{
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@ -41,10 +42,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
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range++;
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range++;
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// This is log2(Range) plus one.
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// This is log2(Range) plus one.
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int nextRangeLog2 = 64 - BitUtils.CountLeadingZeros64(range);
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int nextRangeLog2 = 64 - BitOperations.LeadingZeroCount((ulong)range);
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// If Range is already power of 2, subtract one to use log2(Range) directly.
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// If Range is already power of 2, subtract one to use log2(Range) directly.
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int rangeLog2 = nextRangeLog2 - (BitUtils.IsPowerOfTwo64(range) ? 1 : 0);
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int rangeLog2 = nextRangeLog2 - (BitOperations.IsPow2(range) ? 1 : 0);
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int parts = rangeLog2 > 32 ? 2 : 1;
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int parts = rangeLog2 > 32 ? 2 : 1;
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int bitsPerPart = rangeLog2 / parts;
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int bitsPerPart = rangeLog2 / parts;
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@ -1,6 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Numerics;
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namespace Ryujinx.HLE.HOS.Kernel.Memory
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namespace Ryujinx.HLE.HOS.Kernel.Memory
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{
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{
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@ -259,11 +260,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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if (backwards)
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if (backwards)
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{
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{
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index = (index * 64 + 63) - BitUtils.CountLeadingZeros64(mask);
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index = (index * 64 + 63) - BitOperations.LeadingZeroCount((ulong)mask);
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}
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}
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else
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else
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{
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{
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index = index * 64 + BitUtils.CountLeadingZeros64(BitUtils.ReverseBits64(mask));
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index = index * 64 + BitOperations.LeadingZeroCount((ulong)BitUtils.ReverseBits64(mask));
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}
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}
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}
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}
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@ -312,11 +313,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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if (backwards)
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if (backwards)
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{
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{
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index = index * 64 + BitUtils.CountLeadingZeros64(BitUtils.ReverseBits64(mask));
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index = index * 64 + BitOperations.LeadingZeroCount((ulong)BitUtils.ReverseBits64(mask));
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}
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}
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else
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else
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{
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{
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index = (index * 64 + 63) - BitUtils.CountLeadingZeros64(mask);
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index = (index * 64 + 63) - BitOperations.LeadingZeroCount((ulong)mask);
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using System;
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using System;
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using System.Numerics;
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namespace Ryujinx.HLE.HOS.Kernel.Process
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namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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{
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@ -32,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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{
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int mask = _idMasks[index];
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int mask = _idMasks[index];
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int firstFreeBit = BitUtils.CountLeadingZeros32((mask + 1) & ~mask);
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int firstFreeBit = BitOperations.LeadingZeroCount((uint)((mask + 1) & ~mask));
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if (firstFreeBit < 32)
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if (firstFreeBit < 32)
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{
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{
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@ -3,6 +3,7 @@ using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System;
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using System.Numerics;
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namespace Ryujinx.HLE.HOS.Kernel.Process
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namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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{
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@ -130,7 +131,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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return KernelResult.Success;
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return KernelResult.Success;
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}
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}
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int codeMask = 1 << (32 - BitUtils.CountLeadingZeros32(code + 1));
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int codeMask = 1 << (32 - BitOperations.LeadingZeroCount((uint)code + 1));
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// Check if the property was already set.
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// Check if the property was already set.
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if (((mask0 & codeMask) & 0x1e008) != 0)
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if (((mask0 & codeMask) & 0x1e008) != 0)
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