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Avoid inexact read with 'Stream.Read' (#6847)
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@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
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long originalPosition = _stream.Position;
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_stream.Seek(0, SeekOrigin.Begin);
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_stream.Read(code, 0, code.Length);
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_stream.ReadExactly(code, 0, code.Length);
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_stream.Seek(originalPosition, SeekOrigin.Begin);
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RelocInfo relocInfo;
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@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
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Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
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_stream.Read(buffer);
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_stream.ReadExactly(buffer);
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_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
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codeStream.Write(buffer);
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@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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switch (algorithm)
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{
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case CompressionAlgorithm.None:
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stream.Read(data);
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stream.ReadExactly(data);
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break;
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case CompressionAlgorithm.Deflate:
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stream = new DeflateStream(stream, CompressionMode.Decompress, true);
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@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
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dataFileStream.Read(cb1Data);
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dataFileStream.ReadExactly(cb1Data);
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BinarySerializer.ReadCompressed(dataFileStream, guestCode);
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_cache[index] = (guestCode, cb1Data);
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@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
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byte[] cachedCode = new byte[entry.CodeSize];
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byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
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dataFileStream.Read(cachedCb1Data);
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dataFileStream.ReadExactly(cachedCb1Data);
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BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
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if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))
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@ -233,7 +233,7 @@ namespace Ryujinx.UI.Windows
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reader.ReadInt64(); // Padding
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byte[] input = new byte[stream.Length - stream.Position];
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stream.Read(input, 0, input.Length);
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stream.ReadExactly(input, 0, input.Length);
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long inputOffset = 0;
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@ -65,7 +65,7 @@ namespace Ryujinx.UI.App.Common
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Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
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byte[] resourceByteArray = new byte[resourceStream.Length];
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resourceStream.Read(resourceByteArray);
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resourceStream.ReadExactly(resourceByteArray);
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return resourceByteArray;
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}
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@ -151,7 +151,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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reader.ReadInt64(); // Padding
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byte[] input = new byte[stream.Length - stream.Position];
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stream.Read(input, 0, input.Length);
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stream.ReadExactly(input, 0, input.Length);
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uint inputOffset = 0;
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