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Fix BC6 Signed/Unsigned float texture formats
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@ -80,8 +80,8 @@ namespace Ryujinx.Graphics.GAL
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Bc5Snorm,
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Bc7Unorm,
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Bc7Srgb,
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Bc6HUfloat,
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Bc6HSfloat,
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Bc6HUfloat,
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R8Uscaled,
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R8Sscaled,
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R16Uscaled,
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@ -70,8 +70,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x124a8, new FormatInfo(Format.Bc5Snorm, 4, 4, 16) },
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{ 0x24917, new FormatInfo(Format.Bc7Unorm, 4, 4, 16) },
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{ 0xa4917, new FormatInfo(Format.Bc7Srgb, 4, 4, 16) },
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{ 0x7ff90, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16) },
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{ 0x7ff91, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16) },
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{ 0x7ff90, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16) },
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{ 0x7ff91, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16) },
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{ 0x24940, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16) },
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{ 0x24950, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16) },
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{ 0x24941, new FormatInfo(Format.Astc5x5Unorm, 5, 5, 16) },
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@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.OpenGL.Formats
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Add(Format.Bc5Snorm, new FormatInfo(1, true, false, All.CompressedSignedRgRgtc2));
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Add(Format.Bc7Unorm, new FormatInfo(1, true, false, All.CompressedRgbaBptcUnorm));
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Add(Format.Bc7Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaBptcUnorm));
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Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
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Add(Format.Bc6HSfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcSignedFloat));
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Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
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Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
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Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
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Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
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